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User Interface: Difference between revisions

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The components of the user interface are how a player instructs and interacts with the blockheads they control in the game.
==Main Interface==
[[File:Blockhead Interface.png|500x400px|right|thumb|User Interface on an iPhone]]
The main interface fills the device's display with a view of part of the active [[world]] surrounded by various controls and displays. Summoned windows tend to appear in the middle of the display.
===Layout and Usage===
# [[Blockhead]]
# [[Portal]]
# [[Pause Menu|Pause]] Button
# [[Time Crystal]]
# [[Blockhead]] name
# [[Health Bar]]
# [[Happiness Bar]]
# Character Status Icon
# [[Hand]]
# Item Slot for [[clothing]] of feet
# Item slot for clothing of lower body
# Item slot for clothing of upper body
# Item slot for clothing for head
# Single item slots
# [[Basket]] with expanded item slots
==Character Status Window==
[[File:Character Status Window.png|200x250px|right|thumb|Character Status Window]]
The character status window is summoned by tapping the character status icon for the active blockhead.
===Layout and Usage===
# [[Health Bar]]
# [[Happiness Bar]]
# [[Hunger Bar]]
# [[Energy Bar]]
# [[Environment Bar]]
# Character status
# Warp in [[workbench]] button
# [[Meditate]] button
# [[Sleep]] button
==Other Components==
[[File:Character Status Icon Zoom.png|thumb|right|Air Bar and Death Bar]]
[[File:Welcome Back.png|thumb|right|Welcome Back]]
Some components, such as the death and air bars or some [[inventory]] slots, will appear adjacent to another component instead of in the middle of the display.
===Layout and Usage===
# [[Air Bar]]
# [[Death Bar]]
# Welcome Back
==Device Differences (iPad/iPhone/iPod/other)==
Each component is of a consistent size in pixels. Their arrangement and proportion to the entire display is affected by the resolution of the device and its orientation.
[[Category:Guide]]
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