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| The components of the user interface are how a player instructs and interacts with the blockheads they control in the game.
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| ==Main Interface==
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| [[File:Blockhead Interface.png|500x400px|right|thumb|User Interface on an iPhone]]
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| The main interface fills the device's display with a view of part of the active [[world]] surrounded by various controls and displays. Summoned windows tend to appear in the middle of the display.
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| ===Layout and Usage===
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| # [[Blockhead]]
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| # [[Portal]]
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| # [[Pause Menu|Pause]] Button
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| # [[Time Crystal]]
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| # [[Blockhead]] name
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| # [[Health Bar]]
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| # [[Happiness Bar]]
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| # Character Status Icon
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| # [[Hand]]
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| # Item Slot for [[clothing]] of feet
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| # Item slot for clothing of lower body
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| # Item slot for clothing of upper body
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| # Item slot for clothing for head
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| # Single item slots
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| # [[Basket]] with expanded item slots
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| ==Character Status Window==
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| [[File:Character Status Window.png|200x250px|right|thumb|Character Status Window]]
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| The character status window is summoned by tapping the character status icon for the active blockhead.
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| ===Layout and Usage===
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| # [[Health Bar]]
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| # [[Happiness Bar]]
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| # [[Hunger Bar]]
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| # [[Energy Bar]]
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| # [[Environment Bar]]
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| # Character status
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| # Warp in [[workbench]] button
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| # [[Meditate]] button
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| # [[Sleep]] button
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| ==Other Components==
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| [[File:Character Status Icon Zoom.png|thumb|right|Air Bar and Death Bar]]
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| [[File:Welcome Back.png|thumb|right|Welcome Back]]
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| Some components, such as the death and air bars or some [[inventory]] slots, will appear adjacent to another component instead of in the middle of the display.
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| ===Layout and Usage===
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| # [[Air Bar]]
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| # [[Death Bar]]
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| # Welcome Back
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| ==Device Differences (iPad/iPhone/iPod/other)==
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| Each component is of a consistent size in pixels. Their arrangement and proportion to the entire display is affected by the resolution of the device and its orientation.
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| [[Category:Guide]]
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