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Magnet: Difference between revisions
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When harvesting black sand in place of a [[spade]], a magnet will not wear. It picks up the block with a single stroke. | When harvesting black sand in place of a [[spade]], a magnet will not wear. It picks up the block with a single stroke. | ||
When harvesting iron ore, a magnet will wear with each use until it fails and despawns. The magnet is so powerful that it extracts the ore from the stone with a single stroke, leaving behind an unharvested block of [[stone]]. Extracting with a magnet will produce five iron ore, instead of the three that a non-[[gem]] pickaxe does. Because of the nature of this process, it cannot be combined with a gem pickaxe's multiplier. (Note that even an [[amethyst]] pickaxe will out-produce a magnet.) The first time a magnet is used in this way, the player will acquire the "[[Attraction]]" [[ | When harvesting iron ore, a magnet will wear with each use until it fails and despawns. The magnet is so powerful that it extracts the ore from the stone with a single stroke, leaving behind an unharvested block of [[stone]]. Extracting with a magnet will produce five iron ore, instead of the three that a non-[[gem]] pickaxe does. Because of the nature of this process, it cannot be combined with a gem pickaxe's multiplier. (Note that even an [[amethyst]] pickaxe will out-produce a magnet.) The first time a magnet is used in this way, the player will acquire the "[[Attraction]]" [[achievement]]. | ||
If a block of iron ore is damaged, but not destroyed, and a magnet is used on it, the resulting block of stone has the same amount of wear as the block of iron ore it was created from. | If a block of iron ore is damaged, but not destroyed, and a magnet is used on it, the resulting block of stone has the same amount of wear as the block of iron ore it was created from. |