Magnet

From The Blockheads Wiki
Magnet
Magnet
Magnet


Category Tool
Use Mining
Tool
Stackable Yes (99)


"Highly attractive."

Magnets are an item that can be used to mine black sand quickly and more iron ore from one block than a normal pickaxe.

Where Found

Combining black sand with an iron ingot using a metalwork bench (or an electric one) will create a magnet. They can also appear as a bonus from using a gold spade on black sand.

Location Input Item 1 Input Item 2 Input Item 3 Input Item 4 Input Item 5 Crafted Output
+ + + + =
Lvl. 1 Metalwork Bench or Electric Metalwork Bench Iron Ingot Black Sand [[]] [[]] [[]] Magnet
Quantity 1 1 {{{Qty3}}} {{{Qty4}}} {{{Qty5}}} 1
Rush Cost
8
Double-Time
4

Use

In addition to crafting, a magnet can be used to mine either black sand or iron ore. It makes a distinctive, metallic "shing" sound when working.

When harvesting black sand in place of a spade, a magnet will not wear. It picks up the block with a single stroke.

When harvesting iron ore, a magnet will wear with each use until it fails and despawns. The magnet is so powerful that it extracts the ore from the stone with a single stroke, leaving behind an unharvested block of stone. Extracting with a magnet will produce five iron ore, instead of the three that a non-gem pickaxe does. Because of the nature of this process, it cannot be combined with a gem pickaxe's multiplier. (Note that even an amethyst pickaxe will out-produce a magnet.) The first time a magnet is used in this way, the player will acquire the "Attraction" achievement.

If a block of iron ore is damaged, but not destroyed, and a magnet is used on it, the resulting block of stone has the same amount of wear as the block of iron ore it was created from.

Crafting

Magnets are required to create an electric motor on either version of a metalwork bench.

Location Input Item 1 Input Item 2 Input Item 3 Input Item 4 Input Item 5 Crafted Output
+ + + + =
Lvl. 2 Metalwork Bench or Electric Metalwork Bench Steel Ingot Magnet Copper Wire [[]] [[]] Electric Motor
Quantity 5 1 10 {{{Qty4}}} {{{Qty5}}} 1
Rush Cost
16
Double-Time
8