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Environment Bar: Difference between revisions
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[[File:Character Status Window.png|200px|right|thumb|Environment Bar (5)]] | [[File:Character Status Window.png|200px|right|thumb|Environment Bar (5)]] | ||
A [[blockhead]]'s '''environment bar''' shows how the world around it affects the character. | A [[blockhead]]'s '''environment bar''' shows how the world around it affects the character. The environment bar affects a blockhead's [[Happiness Bar|happiness bar]] as well, changing the speed of a blockhead's actions, such as crafting and mining. It may also affect full recovery of [[Energy Bar|energy]] when [[sleep]]ing without a [[bed]]. | ||
==Decreasing== | |||
[[Weather]] can affect a blockhead's environment. During rain or snow, a blockhead can become cold or wet. At night, in an unlit cave, or in any other dark place, the environment bar will go down. When any of those things are happening a blockhead will either want shelter or more [[light]]. | |||
When a blockhead is cold, it will begin to shiver. This is only apparent when the blockhead is idle, [[sleep]]ing or [[Meditate|meditating]]. When cold enough, a blockhead will start losing health. | |||
When a blockhead is hot, it will emit [[smoke]] and eventually begin suffering a loss of [[Health Bar|health]]. | When a blockhead is hot, it will emit [[smoke]] and eventually begin suffering a loss of [[Health Bar|health]]. | ||
== Increasing == | ==Increasing== | ||
A blockhead's environment bar will increase if the blockhead is given what it wants, such as light or shelter, moving the blockhead away from the source of the problem, such as moving away from [[magma]], or by having the blockhead [[meditate]]. | |||
moving the blockhead away from the source of the problem | |||
[[Category:Guide]] | [[Category:Guide]] | ||
[[Category:Attribute]] | [[Category:Attribute]] |