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Environment Bar: Difference between revisions
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[[File:Character Status Window.png|200px|right|thumb|Environment Bar (5)]] | [[File:Character Status Window.png|200px|right|thumb|Environment Bar (5)]] | ||
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==Trivia== | ==Trivia== | ||
When a blockhead is cold, he will begin to shiver. This is only apparent when the blockhead is idle, [[sleep]]ing or [[Meditate|meditating]]. When cold enough, a blockhead will start losing health. | When a blockhead is cold, he will begin to shiver. This is only apparent when the blockhead is idle, [[sleep]]ing or [[Meditate|meditating]]. When cold enough, a blockhead will start losing health. | ||
When a blockhead is hot, it will emit [[smoke]] and eventually begin suffering a loss of [[Health Bar|health]]. | |||
== Increasing == | |||
You can increase the blockhead's environment bar by either giving the blockheads' the requirements(giving light, shelter etc.), | |||
moving the blockhead away from the source of the problem(moving away from [[Magma|magma]]) or by [[Meditate|meditating]] the blockhead. | |||
[[Category:Guide]] | [[Category:Guide]] | ||
[[Category:Attribute]] | [[Category:Attribute]] |