The Blockheads Wiki talk:Image guidelines

Why we use 160x160

Block images can be reduced to 16x16 pixels. Scale it up by 10, and you get 160x160. Items in the inventory can be reduced to 20x20 pixels. Scale it up by 8, and you have 160x160.

Theoretically, we could use any number. But then the pixels wouldn't be square. The only ones where the pixels are square are multiples of 80. Since we display our large images at 140x140, (why is a mystery) 160 is the least common multiple of 16 and 20 that is greater than 140.

That's why. --Abcboy (talk) 10:27, 20 October 2013 (MDT)

Exception for gallery?

Should there be an explicit mention that gallery (and some side-bar) images can be exceptions? --McClaw (talk) 10:38, 20 October 2013 (MDT)

Such as? Also, how are the larger item icons working on your end? --Abcboy (talk) 10:45, 20 October 2013 (MDT)
The larger icons are working fine in the wiki (or is that not what you meant?). As for exceptions, full-screen caps aren't square. There are also menu images (e.g. inventory, portal) that don't fit into the standards needed for info boxes and tables. Like animated GIFs, they would be subject to admin/mod vetting. --McClaw (talk) 10:57, 20 October 2013 (MDT)
Go on apple. The big image icon is now 160x160 instead of 140x140. I'm testing it out. ...Can you give me an extremely specific example? I can't actually find one. --Abcboy (talk) 11:10, 20 October 2013 (MDT)
Every image in Getting Started? And "Apple" looks good. (Is it displaying 160x160?) --McClaw (talk) 12:02, 20 October 2013 (MDT)
Those aren't standardized. Practically everything in Category:Other images would fall under "it should just not look bad". --Abcboy (talk) 14:23, 20 October 2013 (MDT)
Return to the project page "Image guidelines".