User Interface: Difference between revisions
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The components of the user interface are how a player instructs and interacts with the blockheads they control in the game. | |||
==Main Interface== | |||
[[File:Blockhead Interface.png|500x400px|right|thumb|User Interface on an iPhone]] | |||
The main interface fills the device's display with a view of part of the active [[world]] surrounded by various controls and displays. Summoned windows tend to appear in the middle of the display. | |||
===Layout and Usage=== | |||
# [[Blockhead]] | |||
# [[Portal]] | |||
# [[Pause Menu|Pause]] Button | |||
# [[Time Crystal]] | |||
# [[Blockhead]] name | |||
# [[Health Bar]] | |||
# [[Happiness Bar]] | |||
# Character Status Icon | |||
# [[Hand]] | |||
# Item Slot for [[clothing]] of feet | |||
# Item slot for clothing of lower body | |||
# Item slot for clothing of upper body | |||
# Item slot for clothing for head | |||
# Single item slots | |||
# [[Basket]] with expanded item slots | |||
==Character Status Window== | |||
[[File:Character Status Window.png|200x250px|right|thumb|Character Status Window]] | |||
The character status window is summoned by tapping the character status icon for the active blockhead. | |||
===Layout and Usage=== | |||
# [[Health Bar]] | |||
# [[Happiness Bar]] | |||
# [[Hunger Bar]] | |||
# [[Energy Bar]] | |||
# [[Environment Bar]] | |||
# Character status | |||
# Warp in [[workbench]] button | |||
# [[Meditate]] button | |||
# [[Sleep]] button | |||
==Other Components== | |||
[[File:Character Status Icon Zoom.png|thumb|right|Air Bar and Death Bar]] | |||
[[File:Welcome Back.png|thumb|right|Welcome Back]] | |||
Some components, such as the death and air bars or some [[inventory]] slots, will appear adjacent to another component instead of in the middle of the display. | |||
===Layout and Usage=== | |||
# [[Air Bar]] | |||
# [[Death Bar]] | |||
# Welcome Back | |||
==Device Differences (iPad/iPhone/iPod/other)== | |||
Each component is of a consistent size in pixels. Their arrangement and proportion to the entire display is affected by the resolution of the device and its orientation. | |||
[[Category:Guide]] |