Environment Bar: Difference between revisions

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[[File:Character Status Window.png|200px|right|thumb|Environment Bar (5)]]
[[File:Character Status Window.png|200px|right|thumb|Environment Bar (5)]]
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==Trivia==
==Trivia==
When a blockhead is cold, he will begin to shiver. This is only apparent when the blockhead is idle, [[sleep]]ing or [[Meditate|meditating]]. When cold enough, a blockhead will start losing health.
When a blockhead is cold, he will begin to shiver. This is only apparent when the blockhead is idle, [[sleep]]ing or [[Meditate|meditating]]. When cold enough, a blockhead will start losing health.
When a blockhead is hot, it will emit [[smoke]] and eventually begin suffering a loss of [[Health Bar|health]].


When a blockhead is hot, it will emit [[smoke]] and eventually begin suffering a loss of [[Health Bar|health]].
== Increasing ==
You can increase the blockhead's environment bar by either giving the blockheads' the requirements(giving light, shelter etc.),
moving the blockhead away from the source of the problem(moving away from [[Magma|magma]]) or by [[Meditate|meditating]] the blockhead.


[[Category:Guide]]
[[Category:Guide]]
[[Category:Attribute]]
[[Category:Attribute]]
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