Glass: Difference between revisions
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>Cdrras (Created page with "{{Block Infobox | Name = Glass | Image = 140px | Imageicon = 40px | Location = Kiln | Tool = Hand, Pickaxe | Stackable = Yes (99) }}") |
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{{ | {{See also|Black Glass}} | ||
| Name = Glass | {{Item Infobox | ||
| Image = | |Name=Glass | ||
|Image=Glass Big.png | |||
| Location = Kiln | |Location/Made On=Kiln, Electric Kiln | ||
| Tool = Hand, Pickaxe | |Tool=Hand, Pickaxe, Axe | ||
| Stackable = Yes (99) | |Stackable=Yes (99) | ||
}} | }} | ||
:''"For windows and cameras."'' | |||
'''Glass''' is a semi-transparent [[block]]. | |||
==Where Found== | |||
A [[kiln]] or [[Electric Kiln|electric kiln]] is required to [[Crafting|make]] glass. One [[sand]] is consumed per block created. | |||
{{Craft | |||
|Output=Glass | |||
|Name1=Sand | |||
|Bench=Kiln | |||
|Bench2=Electric Kiln | |||
|Qty1=1 | |||
|QtyOutput=1 | |||
|Time1=2 | |||
}} | |||
==Uses== | |||
It can be used in construction to allow additional [[Light|sunlight]] into a structure or be used in crafting other resources. | |||
==Crafting== | |||
Glass can be processed in a [[kiln]] to make [[window]]s. | |||
{{Craft | |||
|Output=Window | |||
|Name1=Glass | |||
|Name2=Wood | |||
|Bench=Kiln | |||
|Bench2=Electric Kiln | |||
|Qty1=1 | |||
|Qty2=1 | |||
|QtyOutput=5 | |||
|Time1=2 | |||
}} | |||
Glass is also required to make a [[camera]]. | |||
{{Craft | |||
|Output=Camera | |||
|Name1=Glass | |||
|Name2=Wood | |||
|Level=2 | |||
|Bench=Craft Bench | |||
|Qty1=1 | |||
|Qty2=1 | |||
|QtyOutput=1 | |||
|Time2=4 | |||
}} | |||
Glass is needed for [[Steel Lantern|steel lanterns]], [[Steel Downlight|steel downlights]] and [[Steel Uplight|steel uplights]] | |||
{{Craft | |||
|Output=Steel Lantern | |||
|Level=2 | |||
|Bench=Metalwork Bench | |||
|Bench2=Electric Metalwork Bench | |||
|Name1=Steel Ingot | |||
|Name2=Glass | |||
|Name3=Oil | |||
|Qty1=1 | |||
|Qty2=1 | |||
|Qty3=1 | |||
|QtyOutput=5 | |||
|Time2=0.5 | |||
}} | |||
{{Craft | |||
|Output=Steel Downlight | |||
|Level=2 | |||
|Bench=Metalwork Bench | |||
|Bench2=Electric Metalwork Bench | |||
|Name1=Oil | |||
|Name2=Glass | |||
|Name3=Steel Ingot | |||
|Qty1=1 | |||
|Qty2=1 | |||
|Qty3=1 | |||
|QtyOutput=5 | |||
|Time2=0.5 | |||
}} | |||
{{Craft | |||
|Output=Steel Uplight | |||
|Level=2 | |||
|Bench=Metalwork Bench | |||
|Bench2=Electric Metalwork Bench | |||
|Name1=Oil | |||
|Name2=Glass | |||
|Name3=Steel Ingot | |||
|Qty1=1 | |||
|Qty2=1 | |||
|Qty3=1 | |||
|QtyOutput=5 | |||
|Time2=0.5 | |||
}} | |||
Glass can be [[Crafting|crafted]] into [[column]]s and [[stairs]] at a [[Builder's Bench|builder's bench]]. | |||
{{Craft | |||
|Output=Glass Column | |||
|Bench=Builder's Bench | |||
|ImageBench=Builder's Bench 1 Icon.png | |||
|Name1=Glass | |||
|Qty1=1 | |||
|QtyOutput=2 | |||
|Time1=8 | |||
}} | |||
{{Craft | |||
|Output=Glass Stairs | |||
|Bench=Builder's Bench | |||
|ImageBench=Builder's Bench 1 Icon.png | |||
|Name1=Glass | |||
|Qty1=1 | |||
|QtyOutput=2 | |||
|Time1=8 | |||
}} | |||
==Notes== | |||
A ceiling made of glass may not prevent [[Weather|rain or snow]] from falling through. This is due to the fact that falling rain or snow is drawn on screen depending on the amount of natural light let in. | |||
[[Category:Item]] | |||
[[Category:Block]] |
Latest revision as of 00:27, 30 July 2017
- See also: Black Glass
Glass | |
---|---|
| |
Category | |
Use | |
Tool | Hand, Pickaxe, Axe |
Stackable | Yes (99) |
- "For windows and cameras."
Glass is a semi-transparent block.
Where Found
A kiln or electric kiln is required to make glass. One sand is consumed per block created.
|
|
Uses
It can be used in construction to allow additional sunlight into a structure or be used in crafting other resources.
Crafting
Glass can be processed in a kiln to make windows.
|
|
Glass is also required to make a camera.
|
|
Glass is needed for steel lanterns, steel downlights and steel uplights
|
|
|
|
|
|
Glass can be crafted into columns and stairs at a builder's bench.
|
|
|
|
Notes
A ceiling made of glass may not prevent rain or snow from falling through. This is due to the fact that falling rain or snow is drawn on screen depending on the amount of natural light let in.