User talk:Cdrras

From The Blockheads Wiki

Glossary

I see that the Main Page lists "Glossary" as a category. I don't see too many pages being created just to define terms, so I suggest making it a page/article instead, categorized in "Guide." Individual terms can be treated as topic headers and linked as appropriate. --McClaw (talk) 14:11, 13 February 2013 (MST)

Sounds appropriate to me. I really did not know it was listed as a Category. When I was populating the Main Page, I must have just Copied and Pasted one of the other Categories and then just changed the Title Name on the link. I will go ahead and change the link over to a page/article. Thanks for catching it for me. Cdrras (talk) 17:17, 13 February 2013 (MST)
Actually on second thought, we could completely do away with the "Glossary" and delete it. I started thinking...I don't even think it is really necessary, especially since most pages are being tagged into a specific Category. I guess my initial thought was to just tag everything in categories and subcategories under Glossary. (ie. Apple would be tagged under something like Category:Food. And then the Category:Food page would be tagged with Category:Glossary. It was just a quick way to find anything if someone was too lazy to use the search bar. Thoughts? Cdrras (talk) 17:39, 13 February 2013 (MST)

Location Category

What would you think of replacing the "Pole" and "Equator" categories with "Location"? It could also apply to not-yet-created pages "Core," "Space," and maybe "Surface." --McClaw (talk) 16:09, 19 February 2013 (MST)

I like the idea. It definitely defines things a little better as well as giving "Space", "Core","Surface" a home. As for the Pole and Equator categories, we could either 1. delete them since they would be unnecessary or 2. Make the categories subcategories in the Location category. Either works for me. I like things clean and simplified. Cdrras (talk) 16:57, 19 February 2013 (MST)

Attribute Bars

What would you think of renaming "Environment" and "Health" to "X Bar" and redirecting from their original pages? This would then be the standard for "Hunger" and "Breath," too. My thought is that it clarifies that the page refers to an attribute, not a more general game feature. --McClaw (talk) 09:29, 20 February 2013 (MST)

You are right! Good point! On the Main Page the attributes are listed under "Character Attributes" so it is easily understood. However, if someone goes to the page, it does not clarify that it is an attribute except in the description. The title should be more descriptive. If you go to Environment, you don't know whether it is the attribute or referring to the actual environment. With that said, we should have pages that say "X Bar" and have the originals redirect to them. Cdrras (talk) 09:59, 20 February 2013 (MST)

Icons

I've noticed a lot of your most recent icon images are missing the darker "shadow" on the right and bottom edges. Is this deliberate or were they just not there? --McClaw (talk) 09:17, 26 February 2013 (MST)

I have noticed that it really all depends on which slot they are in in the inventory. I've been using the technique I highlighted on the Main Page Talk on capturing images. It is the quickest and easiest way and I don't have to fire up Photoshop. With the icon images, they have been 75x75 which is fairly small. They eventually get sized down on some of the tables to 25px. On the infoboxes they get resized to 40px. The problem I run into on occasion is when I try to align the image up, sometimes I get the shadow and sometimes I don't. When I don't get the shadow, it is because if I move the image any more to one side, I end up getting dead space or capture part of the slot next to it. The other side will have a huge shadow mark which doesn't look too good. Either way, when they are that small, you don't notice it one bit. Cdrras (talk) 09:25, 26 February 2013 (MST)
Mine have been plain old screen captures. That lets me get multiples and a little copy/paste/save produces what I want. It also lets me fiddle with the selection if I miss something. But the icons end up just 40x40, and the blocks are 80x80 or a little less. (Hm, I wonder if I can paint a background wall and place some items against it for contrast...) --McClaw (talk) 09:58, 26 February 2013 (MST)
If they are that size, that should be fine. I don't think we will ever go higher than that for the icons or blocks. I think I chose the 75x75 for the icons because when I cropped the very first one, it came out about that size. So it stuck. Of course the 75x75 doesn't quite fit properly and look good with the templates so that is why it gets resized down to 40px. Just remember, you can make the images any size bigger than what we have been using. You can always size down and not lose resolution. Cdrras (talk) 10:08, 26 February 2013 (MST)

11 March 2013 update

No "Tinfoil Hat" under "Clothing" for the Main Page? --McClaw (talk) 21:11, 11 March 2013 (MDT)

Just haven't added it yet! Cdrras (talk) 06:26, 12 March 2013 (MDT)

A goal reached!

Note the Main Page -- there should be no red (undefined) links. All pages there now have content! --McClaw (talk) 15:11, 17 March 2013 (MDT)

Great job! I have been following the progress. I apologize for now contributing much the last few days. I've been pretty busy and have had about zero time to do much on here. I'm hoping that will change here in the next few days. In the meantime and until then, I should be able to find a few minutes here and there and do some minor edits. Cdrras (talk) 18:11, 17 March 2013 (MDT)
Not a problem. There will be times I don't contribute, either, and I expect to eventually be distracted by something that comes along later. --McClaw (talk) 20:53, 17 March 2013 (MDT)

25 June 2013 Update

Metalwork Bench needs to be added to crafting surfaces.--Craig.Davison (talk) 04:34, 14 July 2013 (MDT)