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User:McClaw: Difference between revisions

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>McClaw
>McClaw
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* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, kelp for fish, pine trees for dropbears) to make a breeding farm. Keep track of it so you can nab their resources when you want.
* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, kelp for fish, pine trees for dropbears) to make a breeding farm. Keep track of it so you can nab their resources when you want.
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride.
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride.
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
** With your first five bronze ingots, upgrade your tool bench. That not only allows bronze tools but the tin spade.
** Make a tin spade and go digging along the top of the bedrock. You're looking for golden chests, so sand deposits are a good place to start. You'll also find surface-reaching caves that may have more.
** Find enough iron ingots (at least 10) in those chests and you can not only upgrade your tool bench again but make an iron pick -- and that will undoubtedly let you dig deep enough to find enough iron ore to continue.
* Make a fishing tank / kelp farm, a water tank three or more blocks wide and deep planted with kelp. If it isn't too big (three wide), the fish won't be able to resist your lure.
* Make a fishing tank / kelp farm, a water tank three or more blocks wide and deep planted with kelp. If it isn't too big (three wide), the fish won't be able to resist your lure.
* Shark harvesting made easy (depicted on the Shark page):
* Shark harvesting made easy (depicted on the Shark page):
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* Speaking of which, a golden bed is almost as good as coffee. It's incredibly quick and requires preparation only once for repeated uses. Coffee is faster and gives a temporary action boost, but has to be recreated for each use. That said, I prefer coffee to revive a tired Blockhead when it can take advantage of any "midnight sun."
* Speaking of which, a golden bed is almost as good as coffee. It's incredibly quick and requires preparation only once for repeated uses. Coffee is faster and gives a temporary action boost, but has to be recreated for each use. That said, I prefer coffee to revive a tired Blockhead when it can take advantage of any "midnight sun."
* Remember, Blockhead's don't die from their injuries, they just move very slowly. So if you really need or want to, force that fall, walk across that magma, hike through a pitch-black forest, or swim that ocean. But make sure your Blockhead has a stash of food to recover when the work's done.
* Remember, Blockhead's don't die from their injuries, they just move very slowly. So if you really need or want to, force that fall, walk across that magma, hike through a pitch-black forest, or swim that ocean. But make sure your Blockhead has a stash of food to recover when the work's done.
* Electricity is a game-changer, but it's also a resource-intensive start-up. And you'll need steel (and therefore gold nuggets) to do it.
** You should really start with a steam generator and electric furnace, the former for power and the latter for "cheap" iron.
** Next comes an electric metalwork bench, both for easier processing and for making silicon wafers for the big goal -- solar panels.
** It takes 25 sand and black sand (each) to make a silicon crystal, but the production of wafers doesn't match their consumption (that's 5:3). Fortunately, five solar panels provide good power. Unfortunately, that's 75 of each type of sand needed.
** It takes as many iron ore to make a black sand (if you can't find enough) as used to be needed to make an iron ingot. Making iron ore from black sand hurts a lot more than that.
** Solar panels are nearly useless without a flywheel, preferably more than one. Flywheels can also serve the same function as copper wire, so don't skimp.
** Go ahead and put a roof over your solar panels, but make it glass and leave at least a one-block gap between them.
** You ''can'' power solar panels off artificial lights, but even chandeliers give barely a trickle. It's still a good use for all those amethysts you've been finding.
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