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Shark: Difference between revisions
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[[File: | [[File:Adult Shark.jpg|thumb|Shark]] | ||
==Appearance== | ==Appearance== | ||
Sharks are large water dwellers and grayish in color, with a lighter underside. They have an angular snout sporting a mouth filled with sharp teeth. Sharks come in at least thirteen different sizes. The smallest are able to be caught in a [[Tin Bucket|bucket]]. The larger shark it is, the more [[Fish (food)|raw fish]] and bigger [[Shark Jaw|shark jaws]] can be harvested. | Sharks are large water dwellers and grayish in color, with a lighter underside. They have an angular snout sporting a mouth filled with sharp teeth. Sharks come in at least thirteen different sizes. The smallest are able to be caught in a [[Tin Bucket|bucket]]. The larger shark it is, the more [[Fish (food)|raw fish]] and bigger [[Shark Jaw|shark jaws]] can be harvested. | ||
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==Where Found== | ==Where Found== | ||
[[Ocean]]s (large bodies of [[ | [[Ocean]]s (large bodies of [[water]]) are the preferred habitat of sharks. They may tend to stay in deep water unless attracted by potential prey. There have been no reports of sharks spawning underground or what they may spawn near. | ||
==Behavior== | ==Behavior== | ||
The larger the shark is, the more common it is to attack Blockheads. Larger sharks are capable of inflicting more damage than young ones. Sharks will swim towards a Blockhead in a [[ | The larger the shark is, the more common it is to attack Blockheads. Larger sharks are capable of inflicting more damage than young ones. Sharks will swim towards a Blockhead in a [[boat]] or out of the water on a [[beach]] or other adjacent block and try to attack, but they cannot reach them. Young sharks and those who have been attacked or failed in an attack attempt tend to swim quickly away from Blockheads. Sharks do not behave any differently when near [[Fish (creature)|fish]]. | ||
Sharks will tend to swim deeper when [[ | Sharks will tend to swim deeper when [[ice]] begins to form and eventually appear infrequently near the surface of cold [[Biome|regions]]. Despite this, it is possible for a shark to become trapped in newly formed ice where it will soon despawn. | ||
When a shark despawns, it makes a watery "bloop" sound. When approaching for a possible attack, there will be a two-chord sound reminiscent of the beginning of the theme to the movie "[http://www.imdb.com/title/tt0073195/ Jaws]" (1975). | When a shark despawns, it makes a watery "bloop" sound. When approaching for a possible attack, there will be a two-chord sound reminiscent of the beginning of the theme to the movie "[http://www.imdb.com/title/tt0073195/ Jaws]" (1975). | ||
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==Uses== | ==Uses== | ||
Currently there are three uses for sharks. One is for collecting | Currently there are three uses for sharks. One is for collecting shark jaws from killing sharks, which can be placed on back walls. Another one is for [[food]] and rare drops of [[Clothes|clothing]] (which tends to spawn used and often [[dye]]d). Raw fish is in greater quantities than from fish when sharks are killed. The final use is for farming. | ||
Young sharks are able to be caught in a | Young sharks are able to be caught in a bucket, creating a "[[Shark Bucket]]" which can then be moved and emptied into a different place. Sharks can only be placed in water. It's possible to [[Construction|build]] an aquarium of sharks, or let them grow up and then kill them for raw fish, shark jaws and clothing items. | ||
==Harvesting== | ==Harvesting== | ||
[[ | [[File:Fishing Trap.png|right|thumb|A simple shark trap]] | ||
Sharks can be very difficult to kill, as they will both flee an attacking Blockhead and attack them when they're in the water, inflicting severe wounds. Very small sharks can be caught in buckets or killed with a single blow of a good tool, larger ones are immune to easy capture and require multiple blows from even an iron | Sharks can be very difficult to kill, as they will both flee an attacking Blockhead and attack them when they're in the water, inflicting severe wounds. Very small sharks can be caught in buckets or killed with a single blow of a good tool, larger ones are immune to easy capture and require multiple blows from even an iron sword. | ||
One option (pictured to the right) is some way to confine a shark to a small area of water low enough for a Blockhead to stand and walk in. The design here has a channel underneath the [[wood]] block for a shark to enter. A Blockhead, waiting with [[sand]] in hand, stands several blocks above to avoid "spooking" an approaching shark. When the shark has entered the trap and cleared the space to the left (in this version) of the wood block, the Blockhead will place the sand in that space and block the shark's exit. The shark can then be attacked at will. Removing the sand and retreating to the waiting spot resets the trap. | One option (pictured to the right) is some way to confine a shark to a small area of water low enough for a Blockhead to stand and walk in. The design here has a channel underneath the [[wood]] block for a shark to enter. A Blockhead, waiting with [[sand]] in hand, stands several blocks above to avoid "spooking" an approaching shark. When the shark has entered the trap and cleared the space to the left (in this version) of the wood block, the Blockhead will place the sand in that space and block the shark's exit. The shark can then be attacked at will. Removing the sand and retreating to the waiting spot resets the trap. |