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[[File:Trees.png|thumb|300px|An assortment of trees]]
'''Trees''' are a type of plant that has [[leaves]] and a trunk. They are a good source for [[wood]], [[stick]]s, and for most, [[fruit]]. They provide no protection from the [[weather]]. Multiple trees in an area may be considered a [[forest]].
 
==Appearance==
All trees have distinct patterns for their trunk and leaves, making them easier to identify. The trunk is a vertical series of brown to gray blocks that can be walked in front of. Trunks connect to the ground and have no gaps.
 
Leaves are usually some shade of green and formed in an open pattern. Three types of trees are "deciduous" and have leaves that change color as they go through the seasons; all are native to temperate [[Biome|regions]]. While a leaf pattern may overlay one or more segments of a tree's trunk, they are still considered part of the trunk.
 
Maple and pine trees tend to grow the tallest. All trees grow taller in their native regions or when planted in [[compost]].
 
==Farming==
Trees spawn when certain types of fruit or [[seed]]s are [[Farming|planted]] in the right soil. After growing large enough, they will begin producing the same fruit or seed in the proper [[season]], located in front of one of their blocks of leaves. After fruit appears in front of a particular block of leaves, it will appear in front of that block again next growing season (about four days later) for as long as that block exists. As with other plants, trees can spawn spontaneously near another tree of their type.
 
Fruit or seeds hanging from a tree are added to a [[blockhead]]'s [[Inventory]] by passing through the space they're in or tapping on them and letting the blockhead collect them once they're adjacent.
 
Leaves can be harvested for sticks. When using a [[machete]], three sticks can be harvested from one block. Also note the details of tree growth below.
 
Trunks can be harvested for [[wood]]. When using an [[axe]], three wood can be harvested from one block.
 
Plentiful [[light]] will speed up the rate at which a tree will grow and die. Planting in compost will also enhance a tree's growth, including its maximum size.
 
==Life Cycle==
Trees spawn as one or more blocks of leaves on top of [[dirt]] or compost. Removing those leaves before a trunk forms kills the tree. As the tree grows, trunk blocks will spawn in a continuous vertical column, usually one at a time. Leaves will spawn above and often out to the sides of the trunk and other leaves, but may also despawn on the sides or bottom, dropping anything attached to them and occasional sticks. If a tree has had leaves harvested, they may be replaced during its next growth.
 
Existing blocks (including leaves from nearby trees) may interfere with growth, both height and width. A young tree growing up into an older, taller one may force the despawning of leaves.
 
All trees will eventually die and despawn. A dead tree will have its leaves change to a pattern of sparse, irregular black lines and its trunk to smoothly blended browns in vertical stripes. It will then begin despawning from the top down a layer at a time. Most objects suspended on the tree will fall to the ground as their supporting block despawns. Occasionally despawning leaves will drop sticks and despawning trunks will drop wood, but this varies based on the type of tree. If a blockhead is quick enough, they may harvest wood from a dying tree trunk, but sticks cannot be harvested from the leaves of a dying tree.
 
Removing the block directly underneath a tree's trunk will cause the tree to die.
 
==Tree Genetics==
Trees and tree seeds carry two genetic traits, growth rate and maximum height. Every time a tree naturally reproduces or creates a seed, it passes on those traits, but with a slight random variation.
 
If seeds/fruit are harvested from a tree that is growing faster than normal and planted, some of them are likely to grow a few trees that grow even faster. Similarly with height, if a tree grows taller before it dies, the seeds from that tree will also grow taller. If wanted, it is possible to breed "dwarf trees" that grow slowly and don't grow nearly as high.
 
The difference can be significant. A [[Pine Tree|pine tree]], for example can have a max height as low as 4 blocks or as high as 27 blocks depending on that gene. For all trees the growth rate can be 6x faster with the growth rate gene at its maximum.
 
The [[Coffee Cherry Tree|coffee tree]] can grow up to 8 blocks high in the right environment with the best genetics, and the taller the tree, the more fruit it can produce. However, in [[compost]], the trees could grow to 1.5x those heights, making the maximum height for a coffee tree in compost 12 blocks tall.
 
Every tree that is initially spawned has those genes semi-randomly assigned, but seeds received from [[Meditate|meditation]] are always exactly average.
 
==Types of Trees==
*[[Apple Tree]] (deciduous)
*[[Cherry Tree]] (deciduous)
*[[Coconut Tree]] (aka Palm Tree)
*[[Coffee Cherry Tree]]
*[[Gem Tree]] (special, five types)
*[[Lime Tree]]
*[[Mango Tree]]
*[[Maple Tree]] (deciduous)
*[[Pine Tree]]
*[[Orange Tree]]
 
A [[cactus]] may be considered a tree for classification purposes, but cannot produce wood and dies differently.
 
==Notes==
Occasionally a tree will despawn without dying but not all of its leaves (or trunk) will disappear. This can produce the unusual sight of those blocks suspended in mid-air. If reached (say with [[ladder]]s), they can be harvested normally and will not despawn when supporting blocks are removed.
 
Dying trees all take on the same "dead" leaf and trunk pattern, which is distinctive from the winter patterns of deciduous trees.
 
==Gallery==
<gallery>
File:Dead Tree.png|Newly dead pine tree
File:Dead Tree HD.png|Newly dead orange tree in HD mode
File:Coffee Trees.png|Coffee cherry trees being farmed
</gallery>
 
[[Category:Guide]]
[[Category:Plant]]
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