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I like to have self contained bases and sometimes they end up underground. It would be great if there was a way to grow trees underground allowing access to wood, sticks, and food without the risk of revealing the location of my base to others. I know kelp can be grown below its normal depth with proper light sources but I have yet to grow a tree underground.[[User:Shootingstar749|Shootingstar749]] ([[User talk:Shootingstar749|talk]]) 20:35, 18 June 2016 (MDT) | I like to have self contained bases and sometimes they end up underground. It would be great if there was a way to grow trees underground allowing access to wood, sticks, and food without the risk of revealing the location of my base to others. I know kelp can be grown below its normal depth with proper light sources but I have yet to grow a tree underground.[[User:Shootingstar749|Shootingstar749]] ([[User talk:Shootingstar749|talk]]) 20:35, 18 June 2016 (MDT) | ||
== Deep Water Adventures == | |||
The land has its caves, the skies have their islands, but what about the deep bodies of water? | |||
So first the equipment: | |||
* Bronze ingots on the Armor Bench to make '''Bronze Boots'''. When these are worn, a blockhead doesn't float and can't swim -- they just sink to the bottom and walk (or climb) there. They may also sink if dropped. | |||
* Steel ingots and Kelp (and maybe other stuff) to make a '''Breathing Pack'''. This replaces any coat or shirt, much like a jetpack, and like a jetpack it's "fueled" -- but to supply air to the wearing blockhead. It can be recharged (with kelp) while being worn. But you have to also wear... | |||
* Bronze ingots, Glass, and a Steel lantern to make a '''Diving Helmet'''. Worn with a Breathing Pack, it provides the wearing blockhead with what amounts to a portable block of air, as well as portable illumination. Worn ''without'' a Breathing Pack, the blockhead still gets the portable light but they immediately begin running down their air bar. | |||
* Bronze ingot and a stick to make a '''Harpoon'''. It's like an improved flint spear, but only against water targets. Fish are killed in a single blow, sharks at an improved rate. | |||
Now for what might be found: | |||
* '''Coral''' is a shallow-water growth that only anchors on stone. It grows no more than three deep, but if it comes in contact with a passing boat it will drop the boat and dump the riding blockhead in the water. They can be harvested (with a pickax) as crushed limestone. | |||
* '''Sea Cucumbers''' aren't actually plants, but the version here acts like one. Or maybe they're tube worms. Anyway, they only grow in deep water away from the sun and no more than two blocks tall. I don't know if they can be of any use except to spawn... | |||
* The '''coelacanth''' is a new deep-sea fish. It doesn't like going up to levels where sunlight penetrates, but doesn't mind lanterns or artificial light. Spawned fish-sized near sea cucumbers, they'll grow one stage larger. Like fish, they'll drop raw fish when killed. With enough of them around, they'll spawn sharks and maybe... | |||
* '''Squid''' aren't big, but they're mean. They don't just bite and run like a shark, they'll latch on and keep biting. They'll run if attacked, though, and drop off if taken out of the water. They like to hover around... | |||
* Golden chests. Yep, sunken treasure. Probably richer than average to attract divers. |