Anonymous

User:McClaw: Difference between revisions

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>McClaw
>McClaw
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I thought I'd share some of my strategies, tactics, and opinions here so I'm not tempted to put them in the regular articles.
I thought I'd share some of my strategies, tactics, and opinions here so I'm not tempted to put them in the regular articles.


* Playing multiple blockheads in a world takes a lot of coordination. While it speeds results, it's too much for most players.
* Playing multiple blockheads in a world takes a lot of coordination. While it speeds results, it's too much for most players to run multiple blockheads to full effect.
** When I've tried multiple blockheads, I tend to keep one active while the others serve as a sort of "meditation factory," waiting their turn unless tasked with crafting projects.
** When I've tried multiple blockheads on a single player world, I tend to keep one active while the others serve as a sort of "meditation factory," waiting their turn unless tasked with crafting projects.
** When my active blockhead grows too tired (or tired enough to be put to sleep), I activate a meditating one before putting the tired blockhead to bed. Once it awakens, I set it to meditating.
** When my active blockhead grows too tired (or tired enough to be put to sleep), I activate a meditating one before putting the tired blockhead to bed. Once it awakens, I set it to meditating.
** The second biggest problem with multiple blockheads is when you need one blockhead to access items carried by another. Chests and shelves become very important, and shelves allow the items stored to be seen.
** The second biggest problem with multiple blockheads is when you need one blockhead to access items carried by another. Chests and shelves become very important, and shelves allow the items stored to be seen. For security in multiplayer, use safes and display cabinets.
* When just starting a new world:
* When just starting a new world:
** Make your first priority at least two blocks of dirt, one stick (don't use the shovel), and two blocks of flint. Use these to make a Workbench, then a Tool Bench, and then a machete.
** Make your first priority at least three blocks of dirt, one stick (don't use the shovel), and two blocks of flint. Use these to warp in a Workbench, then make a Tool Bench, and then a machete.
** Use the machete to get a bunch of sticks more efficiently for making a campfire and a spare spade (the first will go fast).
** Use the machete to get a bunch of sticks more efficiently for making a campfire and a spare spade (the first will go fast).
** Now you need another dirt for a Craft Bench to make baskets, one per Inventory slot.
** Now you the third dirt for a Craft Bench to make baskets, one per Inventory slot.
** With inventory space to spare (and more flint), make your first pickaxe.
** With inventory space to spare (and more flint), make your first pickaxe.
** Dig down and use the pickaxe to mine all the stone it can (sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.)
** Dig down and use the pickaxe to mine all the stone it can (sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.)
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** A campfire will do for an initial source of light and heat, but it's not difficult to bypass torches and go straight to a kiln and press to start making oil lanterns. When you have those, the campfire can actually be more of a hazard than a help.
** A campfire will do for an initial source of light and heat, but it's not difficult to bypass torches and go straight to a kiln and press to start making oil lanterns. When you have those, the campfire can actually be more of a hazard than a help.
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.)
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.)
* A growing tree will produce blocks of leaves to either side. Harvesting them (for sticks) from either side of a young tree is an easily renewed source.
* A growing tree will produce blocks of leaves to either side. Harvesting them (for sticks) from either side of a young tree is an easily renewed source until the tree matures.
* A simple barrier against animals is a two block deep hole; on level ground it barely slows a passing blockhead. (If there's a back wall, a stairs placed over the hole works even better.) Another is a door; give it the appearance you want by stacking a sample of the desired block as the top of a three-high column, remove the two below, place the door, then remove the top block. I also like to put a lantern on top of the result.
* A simple barrier against wandering animals is a two block deep hole; on level ground it barely slows a passing blockhead. (If there's a back wall, a stairs placed over the hole works even better.) Another is a door; give it the appearance you want by stacking a sample of the desired block as the top of a three-high column, remove the two below, place the door, then remove the top block. I also like to put a lantern on top of the result. (Use the door to block scorpions from shooting at you.)
* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, kelp for fish, pine trees for dropbears) to make a breeding farm. Keep track of it so you can nab their resources when you want, and to prevent the plants from spreading outside the barriers.
* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, pine trees for dropbears, cacti for scorpions) to make a breeding farm. Keep track of it so you can nab their resources when you want, and to prevent the plants from spreading outside the barriers.
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride.
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride.
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
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** They can be made with limited materials (portal, gold coin, and 100 time crystals).
** They can be made with limited materials (portal, gold coin, and 100 time crystals).
** You can dump unwanted materials "into" them for more coins. Finally, a reason to keep that over-producing farm in operation!
** You can dump unwanted materials "into" them for more coins. Finally, a reason to keep that over-producing farm in operation!
** If you've only found one of a rarer gem (emerald, ruby, or diamond), upgrade your trade portal and then buy a replacement -- each upgrade unlocks the ability to purchase the gem just used.
** If you've only found one of a rarer gem (emerald, ruby, or diamond), upgrade your trade portal and then buy a replacement -- each upgrade unlocks the ability to purchase the gem just used. (Diamonds seem to be cheaper than rubies.)
** A level 3 trade portal has gold nuggets available, so you could buy three and upgrade your furnace to level 3 to start crafting steel and gold (and gold coins).
** A level 3 trade portal has gold nuggets available, so you could buy three and upgrade your furnace to level 3 to start crafting steel and gold (and gold coins).
** A level 5 trade portal sells titanium ore. It's expensive, but it means you don't have to go mining to be able to make a jet pack.
** A level 5 trade portal sells titanium ore. It's expensive, but it means you don't have to go mining to be able to make a jet pack.
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* I like to organize my tools in baskets along with at least one of each of their common harvesting products or commonly useful items. (Spade with dirt, flint, and clay; machete with stick, trapdoor; axe with wood, ladder, and gem pickaxe; pickaxe with stone, coal, and gold pickaxe.) These are swapped in and out from a basket at the bottom of the inventory into the two slots above. Other items / special combo baskets are stored in the next basket up, while the upper inventory is used for special tasks and random pick-up.
* I like to organize my tools in baskets along with at least one of each of their common harvesting products or commonly useful items. (Spade with dirt, flint, and clay; machete with stick, trapdoor; axe with wood, ladder, and gem pickaxe; pickaxe with stone, coal, and gold pickaxe.) These are swapped in and out from a basket at the bottom of the inventory into the two slots above. Other items / special combo baskets are stored in the next basket up, while the upper inventory is used for special tasks and random pick-up.
* There's a tip above that can help you keep your blockhead's inventory organized: If you expect it to pick up an item, place at least one in the desired slot before going harvesting. And if you expect to pick up more than one stack of something (such as stone when mining with a steel pickaxe), "seed" more than one inventory slot with said item.
* There's a tip above that can help you keep your blockhead's inventory organized: If you expect it to pick up an item, place at least one in the desired slot before going harvesting. And if you expect to pick up more than one stack of something (such as stone when mining with a steel pickaxe), "seed" more than one inventory slot with said item.
* Mining ores (except for iron or harder) is more productive when using a gold pickaxe to do most of the work (all but the last few of the needed 32 strokes) and finishing with a gem pickaxe. It not only produces the occasional bonus (including 10x the ore), but gives you time to switch over to the gem pickaxe and abort just before harvesting. (Count to 30 and switch.) The gem pickaxe will give the multiplier only if it makes the final stroke; it doesn't care about the rest. (Why not iron ore or the other hard ores? Because they demand at least twice the strokes to harvest.)
* Mining ores (except for iron or harder) is more productive when using a gold pickaxe to do most of the work (all but the last few of the needed strokes) and finishing with a gem pickaxe. It not only produces the occasional bonus (including 10x the ore), but gives you time to switch over to the gem pickaxe and abort just before harvesting. (Count and switch.) The gem pickaxe will give the multiplier only if it makes the final stroke; it doesn't care about the rest. (Why not iron ore or the other hard ores? Because they demand many more strokes to harvest.)
* Diagonal tunnels are highly efficient for travel. A blockhead travels horizontally about as fast as it does on a level surface, and vertically probably faster than on a ladder. It's also not difficult to make cross- or side-tunnels with a minimum of disruption -- and no trapdoors, just short ladders! They're even better using stairs, as they're faster than walking and replace blocks when crossing caves.
* Diagonal tunnels are highly efficient for travel. A blockhead travels horizontally about as fast as it does on a level surface, and vertically probably faster than on a ladder. It's also not difficult to make cross- or side-tunnels with a minimum of disruption -- and no trapdoors, just short ladders! They're even better using stairs, as they're faster than walking and replace blocks when crossing caves.
* Digging a (mostly) horizontal tunnel through the dirt across the top of the bedrock makes for a good way to find most of the clay (more valuable than flint in the long run) and buried golden chests. It also leaves a travel route to go from shelter to shelter without risking bad environments or dropbears.
* Digging a (mostly) horizontal tunnel through the dirt across the top of the bedrock makes for a good way to find most of the clay (more valuable than flint in the long run) and buried golden chests. It also leaves a travel route to go from shelter to shelter without risking bad environments or dropbears.
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* One of my habits when circumnavigating is to carry some reinforced platforms and use these to build the floor for small, aerial shelters at the top of the poles. Ladders up the pole, a trapdoor at the top, at least three platforms to either side, simple walls and roof (and trapdoor in the center for roof access, another of my preferences) with a lantern inside and there's space for setting out a bed or chests -- or crafting surfaces for resupply. (Note you can build like this almost anywhere by creating a column and removing the blocks below the top one. Just be sure to not remove that top block until you have something above it.)
* One of my habits when circumnavigating is to carry some reinforced platforms and use these to build the floor for small, aerial shelters at the top of the poles. Ladders up the pole, a trapdoor at the top, at least three platforms to either side, simple walls and roof (and trapdoor in the center for roof access, another of my preferences) with a lantern inside and there's space for setting out a bed or chests -- or crafting surfaces for resupply. (Note you can build like this almost anywhere by creating a column and removing the blocks below the top one. Just be sure to not remove that top block until you have something above it.)
** Another is to have a stash of useful things in that carried chest I mentioned above. Ladders, lanterns, wood, crafting surfaces (or at least a Workbench)... I've heard some players load a full set of crafting surfaces and stay mobile.
** Another is to have a stash of useful things in that carried chest I mentioned above. Ladders, lanterns, wood, crafting surfaces (or at least a Workbench)... I've heard some players load a full set of crafting surfaces and stay mobile.
* The simplest, unimproved Portal can be used as a teleportation destination, they're made for only 120 time crystals and one stone, and they can be picked up for re-use. Carry one to mark a "save point" in case you find something you want to come back to later (such as your travel progress if you need to head "home" to resupply).
* Any, even the simplest, unimproved Portal can be used as a teleportation destination, they're made for only 120 time crystals and one stone, and they can be picked up for re-use. Carry one to mark a "save point" in case you find something you want to come back to later (such as your travel progress if you need to head "home" to resupply).
* When a blockhead is traveling, one of the things I like it to carry is a bed, usually the best available. Set out a few blocks for safety/shelter, a lantern for environment, and the bed will quickly restore a blockhead's energy.
* When a blockhead is traveling, one of the things I like it to carry is a bed, usually the best available. Set out a few blocks for safety/shelter, a lantern for environment, and the bed will quickly restore a blockhead's energy.
* Speaking of which, a golden bed is almost as good as coffee. It's incredibly quick and requires preparation only once for repeated uses. Coffee is faster and gives a temporary action boost, but has to be recreated for each use. That said, I prefer coffee to revive a tired blockhead when it can take advantage of any "midnight sun."
* Speaking of which, a golden bed is almost as good as coffee. It's incredibly quick and requires preparation only once for repeated uses. Coffee is faster and gives a temporary action boost, but has to be recreated for each use. That said, I prefer coffee to revive a tired blockhead when it can take advantage of any "midnight sun."
* Electricity is a game-changer, but it's also a resource-intensive start-up. And you'll need steel (and therefore gold nuggets) to do it.
* Electricity is a game-changer, but it's also a resource-intensive start-up. And you'll need steel (and therefore gold nuggets) to do it.
** You really need to start with a steam generator and electric furnace, the former for power and the latter for "cheap" iron. These two alone require 1 black sand, 3 tin ingots, 9 copper ingots, 22 iron ingots, 50 coal, and the use of both a lvl. 3 furnace and a lvl. 2 metalwork bench -- all made with non-electric crafting surfaces.
** You really need to start with a steam generator and electric furnace, the former for power and the latter for "cheap" iron. These two alone require 1 black sand, 3 tin ingots, 9 copper ingots, 22 iron ingots, 50 coal, and the use of both a lvl. 3 furnace and a lvl. 2 metalwork bench -- all made with non-electric crafting surfaces.
** Next comes an electric metalwork bench, both for easier processing and for making silicon wafers for the big goal -- solar panels.
** If you're not mining or don't have an efficient gem pickaxe for ores, make an electric press (for turning stone into gravel and sand) and an electric sluice (for turning gravel into ore). Stone is a lot cheaper in a trade portal than ores, and more plentiful in a world, too. If required, you can even manufacture black sand with those two and limestone.
** Now comes an electric metalwork bench, both for easier processing and for making silicon wafers for the big goal -- solar panels.
** It takes 25 sand and black sand (each) to make a silicon crystal, but the production of wafers doesn't match their consumption (that's 5:3). Fortunately, five solar panels provide good power. (Ten is significantly better.) Unfortunately, that's 75 of each type of sand needed.
** It takes 25 sand and black sand (each) to make a silicon crystal, but the production of wafers doesn't match their consumption (that's 5:3). Fortunately, five solar panels provide good power. (Ten is significantly better.) Unfortunately, that's 75 of each type of sand needed.
** It takes as many iron ore to make a black sand (if you can't find enough) as used to be needed to make an iron ingot. Making iron ore from black sand hurts a lot more than that. Going shopping at a trade portal is easier.
** It takes as many iron ore to make a black sand (if you can't find enough) as used to be needed to make an iron ingot. Making iron ore from black sand hurts a lot more than that. Going shopping at a trade portal is easier, but check the prices for processing converted stone into sand / pig iron, too.
** Solar panels are nearly useless without a flywheel, preferably more than one. Flywheels can also serve as a segment of copper wire, so don't skimp.
** Solar panels are nearly useless without a flywheel, preferably more than one. Flywheels can also serve as a segment of copper wire, so don't skimp.
** Go ahead and put a roof over your solar panels if you want, but make it glass and leave at least a one-block gap between them.
** Go ahead and put a roof over your solar panels if you want, but make it glass and leave at least a one-block gap between them.
** You ''can'' power solar panels off artificial lights, but even chandeliers give barely a trickle. It's still a good use for all those amethysts you've been finding.
** You ''can'' power solar panels off artificial lights, but even chandeliers give barely a trickle. It's still a good use for all those amethysts you've been finding, as otherwise you get no electricity at night.
* For the advanced "single player" player, use portal chests to shuffle materials between worlds. This opens up the possibility of creating a world specifically for "stripping."
* For the advanced "single player" player, use portal chests to shuffle materials between worlds. This opens up the possibility of creating a world specifically for "stripping."
** To strip (as in strip mine but not literally) a world, make sure you can supply at least 520 time crystals and then create a new world. The world name and blockhead details aren't too important, as you'll eventually delete it when its usefulness is done.
** To strip (as in strip mine but not literally) a world, make sure you can supply at least 520 time crystals and then create a new world. The world name and blockhead details aren't too important, as you'll eventually delete it when its usefulness is done.
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** When you complete the circumnavigation, pack up everything of value in nested chests and baskets (strip the blockhead, too), put it into the portal chest, switch to the receiving world and remove it, then go back and delete the stripped world.
** When you complete the circumnavigation, pack up everything of value in nested chests and baskets (strip the blockhead, too), put it into the portal chest, switch to the receiving world and remove it, then go back and delete the stripped world.
** Yes, it's a lot of effort, but I've used the above method to equip all five blockheads of a world with the "unique" clothing and deliver piles of rare materials and thousands of time crystal points.
** Yes, it's a lot of effort, but I've used the above method to equip all five blockheads of a world with the "unique" clothing and deliver piles of rare materials and thousands of time crystal points.
** For the really dedicated, try to completely disassemble a world.
* Want to try a different approach to playing the game? Try being a non-miner.
* Want to try a different approach to playing the game? Try being a non-miner.
** The goal here is to not go tunneling through rock to find things.
** The goal here is to not go tunneling through rock to find things.
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** Until you have that gold coin (or 100 copper coins to exchange at a portal) from either meditation or golden chests (under sand or in caves), you're mostly preparing things for later. Once you have a trade portal, though, start generating renewable items that can be sold for more coins to buy what you want/need.
** Until you have that gold coin (or 100 copper coins to exchange at a portal) from either meditation or golden chests (under sand or in caves), you're mostly preparing things for later. Once you have a trade portal, though, start generating renewable items that can be sold for more coins to buy what you want/need.
** Digging a tunnel along the top of the bedrock will be one of the things you find yourself doing (and why I didn't call this the "farmer" approach). It lets you find golden chests under sand/beaches as well as buried cave mouths. Oh, and creating a quarry for stone (and maybe some ores) doesn't break the "rules" here, especially if it's out of exposed bedrock.
** Digging a tunnel along the top of the bedrock will be one of the things you find yourself doing (and why I didn't call this the "farmer" approach). It lets you find golden chests under sand/beaches as well as buried cave mouths. Oh, and creating a quarry for stone (and maybe some ores) doesn't break the "rules" here, especially if it's out of exposed bedrock.
** Although you can bypass finding gold ore (see above), eventually you'll have to find those rarer gems (rubies and diamonds) by getting into a deep cave. Fortunately there should be at least one in your world that curls around and goes both deep and to the surface -- somewhere. You might need to connect some traceries of cave chambers to get that deep, though. Or dig some rather long bedrock-top tunnels.
** Although you can bypass finding gold ore (see above), eventually you'll have to find those rarer gems (rubies and diamonds) by getting into a deep cave if they don't appear during meditation. Fortunately there should be at least one in your world that curls around and goes both deep and to the surface -- somewhere. You might need to connect some traceries of cave chambers to get that deep, though. Or dig some rather long bedrock-top tunnels.
** If you can find a ruby but not a diamond, don't panic, just go flying. A lvl. 5 trade portal has titanium ore available, so it's possible to build a jetpack and look for a gem tree growing diamonds.
** If you can find a ruby but not a diamond, don't panic, just go flying. A lvl. 5 trade portal has titanium ore available, so it's possible to build a jetpack and look for a gem tree growing diamonds.
* If you thought electricity was a pain to arrange, just wait until you try to fly.
* If you thought electricity was a pain to arrange, just wait until you try to fly for the first time.
** You could buy a jetpack at a trade portal, but it will run you hundreds of the new platinum coins -- equal to thousands of gold coins, and a single chest holds only 1,584!
** You could buy a jetpack at a trade portal, but it will cost heavily.
** Including the craft bench upgrade, you'll need to start with about 1,000 units of oil, 300 coal, and nine titanium ingots.
** Including the craft bench upgrade, you'll need to start with about 1,000 units of oil, 300 coal, and nine titanium ingots.
** If you're relying on solar for your electricity, you'll need a lot of solar panels to keep that refinery running. A faster way is to set up that steam generator you stopped using and keep it fueled, probably into your flywheel(s).
** If you're relying on solar for your electricity, you'll need a lot of solar panels to keep that refinery running. A faster way is to set up that steam generator you stopped using and keep it fueled, probably into your flywheel(s).
** Most of the prep work is done at the refinery. Most of the assembly is done at the craft bench. But you'll have to make your jet engines at an electric metalwork bench.
** Most of the prep work is done at the refinery. Most of the assembly is done at the craft bench. But you'll have to make your jet engines at an electric metalwork bench.
** So why bother? Because somewhere on the floating islands you can't see above you are gem trees. Yes, trees that produce gems like fruit. And if you don't fly, you'll have to climb -- on ladders. A whole lot of ladders.
** So why bother? Because somewhere on the floating islands you can't see above you are gem trees. Yes, trees that produce gems like fruit. And if you don't fly, you'll have to climb -- on ladders. A whole lot of ladders.
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