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==Structure== | ==Structure== | ||
Although [[The Blockheads]] is mostly two-dimensional (up, down, left, and right), a certain amount of "depth" is visible. The effect is as if there are four layers of depth: | Although [[The Blockheads]] is mostly two-dimensional (up, down, left, and right), a certain amount of "depth" is visible. The effect is as if there are four layers of depth: | ||
* '''Foreground''' - Where solid and liquid [[blocks]] and [[ | * '''Foreground''' - Where solid and liquid [[blocks]] and [[blockhead]]s exist. A blockhead can move through liquid blocks ([[air]] and [[water]]), but not solid ones.p | ||
* '''Mid-ground''' - Where most objects that a | * '''Mid-ground''' - Where most objects that a blockhead can move past exist, such as [[tree]]s. Blocks in the foreground have a presence here as well. | ||
* '''Background''' - Where any "backwall" blocks or objects exist. A block that's only in the background can be acted on to have a mid-ground object placed on it. Most foreground blocks have a presence in the background behind it and all non-solid blocks below it until interrupted by another solid block. | * '''Background''' - Where any "backwall" blocks or objects exist. A block that's only in the background can be acted on to have a mid-ground object placed on it. Most foreground blocks have a presence in the background behind it and all non-solid blocks below it until interrupted by another solid block. | ||
* '''Sky''' - Where celestial objects exist. | * '''Sky''' - Where celestial objects exist. | ||
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==Display== | ==Display== | ||
The visible world can be displayed at any of six scales, three of which can be used to interact with a [[ | The visible world can be displayed at any of six scales, three of which can be used to interact with a [[blockhead]]. They can be changed between by two-finger sweeps (pinching and spreading). | ||
*Default - Blocks are displayed at the same size as the [[inventory]] icons on the right of the display. | *Default - Blocks are displayed at the same size as the [[inventory]] icons on the right of the display. | ||
*Small - Blocks are tiny, allowing more of the world to be viewed at one time. | *Small - Blocks are tiny, allowing more of the world to be viewed at one time. | ||
*Large - Blocks are large, allowing more detail to be seen and tapping to be more accurate. | *Large - Blocks are large, allowing more detail to be seen and tapping to be more accurate. | ||
While using a [[camera]], the zoom level can be fine-tuned to levels in between the three main levels. | |||
Additionally, there are three levels beyond "Small" that eliminates details and reduces individual blocks to small, square pixels. The display can be scrolled vertically or horizontally, and the effects of night (but not underground illumination) are eliminated. At maximum zoom-out, it's roughly possible to see from [[magma]] to [[space]] without scrolling. In any of these modes, portals are superimposed with a larger than scale icon and Blockheads are positioned by name. | Additionally, there are three levels beyond "Small" that eliminates details and reduces individual blocks to small, square pixels. The display can be scrolled vertically or horizontally, and the effects of night (but not underground illumination) are eliminated. At maximum zoom-out, it's roughly possible to see from [[magma]] to [[space]] without scrolling. In any of these modes, portals are superimposed with a larger than scale icon and Blockheads are positioned by name. | ||
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==Known World== | ==Known World== | ||
Only those areas seen previously are visible. Any changes are also visible, even if a | Only those areas seen previously are visible. Any changes are also visible, even if a blockhead is not near the area being viewed. Server admins and owners can see all areas explored by any player. | ||
==Updating== | ==Updating== | ||
The [[:Category:Creature|animals]] and [[:Category:Plant|plants]] of a world are not static, but continue with their activities even when nothing else is nearby. To conserve system resources they may not be updated in detail unless they are actively viewed by a player. This can result in some interesting effects, such as [[Pine Tree|large trees]] despawning into a pile of [[stick]]s and [[wood]] or an [[ocean]] waiting until the arrival of a [[Blockhead]] to begin draining into an [[Air|open]] submarine [[cave]]. | The [[:Category:Creature|animals]] and [[:Category:Plant|plants]] of a world are not static, but continue with their activities even when nothing else is nearby. To conserve system resources they may not be updated in detail unless they are actively viewed by a player. This can result in some interesting effects, such as [[Pine Tree|large trees]] despawning into a pile of [[stick]]s and [[wood]] or an [[ocean]] waiting until the arrival of a [[Blockhead]] to begin draining into an [[Air|open]] submarine [[cave]]. | ||
Worlds started with an earlier version of the app may have new features added when opened in newer versions. This has been noted particularly with the addition of [[Black Sand|black sand]] ([[ | Worlds started with an earlier version of the app may have new features added when opened in newer versions. This has been noted particularly with the addition of [[Black Sand|black sand]] ([[Game updates/20131010|version 1.4]]) and the appearance of [[Trade Portal|trade portals]] in [[Cave Troll|troll]] lairs ([[Game updates/20140402|version 1.5]]). | ||
[[Category:Guide]] | [[Category:Guide]] |