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Shark: Difference between revisions
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[[File:Adult Shark. | [[File:Adult Shark.png|thumb|Shark]] | ||
'''Sharks''' are marine creatures that were introduced in [[Game updates/20130311|version 1.2]] alongside [[fish (creature)|fish]]. Similarly to [[donkey]]s, sharks grow and age as time passes. | '''Sharks''' are marine creatures that were introduced in [[Game updates/20130311|version 1.2]] alongside [[fish (creature)|fish]]. Similarly to [[donkey]]s, sharks grow and age as time passes. | ||
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==Where Found== | ==Where Found== | ||
[[Ocean]]s (large/deep bodies of [[water]]) are the preferred habitat of sharks, usually requiring the water to be over 16 blocks deep (too deep for a [[ | [[Ocean]]s (large/deep bodies of [[water]]) are the preferred habitat of sharks, usually requiring the water to be over 16 blocks deep (too deep for a [[blockhead]] on the surface to view the bottom). They may tend to stay in deep water unless attracted by potential prey. Sharks may spawn in large aquariums with kelp and fish. | ||
==Behavior== | ==Behavior== | ||
The larger the shark is, the more common it is to attack | The larger the shark is, the more common it is to attack blockheads. Larger sharks are capable of inflicting more damage than young ones. Sharks will swim towards a blockhead in a [[boat]] or out of the water on a [[beach]] or other adjacent block and try to attack, but they cannot reach them. Young sharks and a shark that failed in an attack attempt tend to swim quickly away from blockheads. Sharks change direction whenever it receives damage from an attack. Sharks do not behave any differently when encountering [[Fish (creature)|fish]]. | ||
A shark that comes within about half a dozen blocks of a | A shark that comes within about half a dozen blocks of a blockhead will become more active, swimming faster and more likely to turn around. | ||
Sharks will tend to swim deeper when [[ice]] begins to form and eventually appear infrequently near the surface of cold [[Biome|regions]]. Despite this, it is possible for a shark to become trapped in newly formed ice where it will soon despawn. | Sharks will tend to swim deeper when [[ice]] begins to form and eventually appear infrequently near the surface of cold [[Biome|regions]]. Despite this, it is possible for a shark to become trapped in newly formed ice where it will soon despawn. | ||
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==Harvesting== | ==Harvesting== | ||
[[File:Fishing Trap.png|right|thumb|A simple shark trap]] | [[File:Fishing Trap.png|right|thumb|A simple shark trap]] | ||
Sharks can be very difficult to kill, as they will both flee an attacking | Sharks can be very difficult to kill, as they will both flee an attacking blockhead and attack them when they're in the water, inflicting severe wounds. Very small sharks can be caught in buckets or killed with a single blow of a good tool, larger ones are immune to easy capture and require multiple blows from even an iron sword. Since the introduction to death in [[Game updates/20140402|version 1.5]], the easiest way to kill a shark is with a [[Gold Bow & Poison Arrows|gold bow and poison arrows]], although the shark will still need to be prevented from escaping. | ||
One option (pictured to the right) is some way to confine a shark to a small area of water low enough for a | One option (pictured to the right) is some way to confine a shark to a small area of water low enough for a blockhead to stand and walk in. The design here has a channel underneath the [[wood]] block for a shark to enter. A blockhead, waiting with [[sand]] in hand, stands several blocks above to avoid "spooking" an approaching shark. When the shark has entered the trap and cleared the space to the left (in this version) of the wood block, the blockhead will place the sand in that space and block the shark's exit. The shark can then be attacked at will. Removing the sand and retreating to the waiting spot resets the trap. | ||
==Notes== | ==Notes== |