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== Wish/Idea List == | == Wish/Idea List == | ||
Not being a member of the forums, I thought I'd put my wish and idea list for ''The Blockheads'' here. | Not being a member of the forums, I thought I'd put my wish and idea list for ''The Blockheads'' here. | ||
* | * An option to craft steel from iron and charcoal instead of iron and coal. | ||
* A "compost pile" crafting surface that can be "fueled" with various fruits and plants to allow conversion of dirt to compost. (That makes more sense to me than crafting it out of kelp on a crafting table, and would be an additional use for fruit.) It would need to be created out of dirt, fruit, and worms. | * A "compost pile" crafting surface that can be "fueled" with various fruits and plants to allow conversion of dirt to compost. (That makes more sense to me than crafting it out of kelp on a crafting table, and would be an additional use for fruit.) It would need to be created out of dirt, fruit, and worms. | ||
* Worms that crawl out of compost on their own? | * Worms that crawl out of compost on their own? | ||
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* Aquatic tools and clothing: | * Aquatic tools and clothing: | ||
** Metal shoes to allow walking on the ocean floor. | |||
** Bronze, steel lantern, and kelp to make a diver's helmet. Provides mobile light and air. Maybe it gets recharged with kelp? | |||
** A copper or bronze "harpoon" that's more effective against fish and sharks. Say one blow for a fish, at most two for a really big shark? (Although just making the existing flint spear more effective than a sword against fish and sharks would work.) | |||
== Tips == | == Tips == | ||
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* Playing multiple blockheads in a world takes a lot of coordination. While it speeds results, it's too much for most players. | * Playing multiple blockheads in a world takes a lot of coordination. While it speeds results, it's too much for most players. | ||
** When I've tried multiple blockheads, I tend to keep one active while the others serve as a sort of "meditation factory," waiting their turn. | ** When I've tried multiple blockheads, I tend to keep one active while the others serve as a sort of "meditation factory," waiting their turn unless tasked with crafting projects. | ||
** When my active blockhead grows too tired (or tired enough to be put to sleep), I activate a meditating one before putting the tired blockhead to bed. Once it awakens, I set it to meditating. | ** When my active blockhead grows too tired (or tired enough to be put to sleep), I activate a meditating one before putting the tired blockhead to bed. Once it awakens, I set it to meditating. | ||
** The second biggest problem with multiple blockheads is when you need one blockhead to access items carried by another. Chests and shelves become very important, and shelves allow the items stored to be seen. | ** The second biggest problem with multiple blockheads is when you need one blockhead to access items carried by another. Chests and shelves become very important, and shelves allow the items stored to be seen. | ||
* When just starting a new world: | * When just starting a new world: | ||
** Make your first priority two blocks of dirt, one stick (don't use the shovel), and | ** Make your first priority at least two blocks of dirt, one stick (don't use the shovel), and two blocks of flint. Use these to make a Workbench, then a Tool Bench, and then a machete. | ||
** Use the machete to get sticks more efficiently for making a campfire and a spare spade (the first will go fast). | ** Use the machete to get a bunch of sticks more efficiently for making a campfire and a spare spade (the first will go fast). | ||
** Now | ** Now you need another dirt for a Craft Bench to make baskets, one per Inventory slot. | ||
** With inventory space to spare, make your first pickaxe. | ** With inventory space to spare (and more flint), make your first pickaxe. | ||
** Dig down and use the pickaxe to mine all the stone it can (sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.) | ** Dig down and use the pickaxe to mine all the stone it can (sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.) | ||
** Use that stone to upgrade the Tool Bench, make a stone pickaxe, and maybe a stone enclosure for your campfire. | ** Use that stone to upgrade the Tool Bench, make a stone pickaxe, and maybe a stone enclosure for your campfire. | ||
** Your blockhead is now equipped to start branching out, but making stone tools is a good option. (You'll have to stick with flint machetes until you master bronze.) | ** Your blockhead is now equipped to start branching out, but making stone tools is a good option. (You'll have to stick with flint machetes until you master bronze.) | ||
** A campfire will do for an initial source of light and heat, but it's not difficult to bypass torches and go straight to a kiln and press to start making oil lanterns. When you have those, the campfire can actually be more of a hazard than a help. | |||
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.) | * Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.) | ||
* A growing tree will produce blocks of leaves to either side. Harvesting them (for sticks) from either side of a young tree is an easily renewed source. | * A growing tree will produce blocks of leaves to either side. Harvesting them (for sticks) from either side of a young tree is an easily renewed source. | ||
* A simple barrier against animals is a two block deep hole; on level ground it barely slows a passing blockhead. Another is a door; give it the appearance you want by stacking a sample of the desired block as the top of a three-high column, remove the two below, place the door, then remove the top block. I also like to put a lantern on top of the result. | * A simple barrier against animals is a two block deep hole; on level ground it barely slows a passing blockhead. (If there's a back wall, a stairs placed over the hole works even better.) Another is a door; give it the appearance you want by stacking a sample of the desired block as the top of a three-high column, remove the two below, place the door, then remove the top block. I also like to put a lantern on top of the result. | ||
* Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, kelp for fish, pine trees for dropbears) to make a breeding farm. Keep track of it so you can nab their resources when you want. | * Use two barriers surrounding trigger plants (carrots for donkeys, apple trees for dodos, kelp for fish, pine trees for dropbears) to make a breeding farm. Keep track of it so you can nab their resources when you want, and to prevent the plants from spreading outside the barriers. | ||
* A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride. | * A ridden donkey can jump a 2-3 high barrier, so you can make a corral surrounded by doors and planted with carrots. You'll probably have a donkey available when you want to ride. | ||
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck. | * Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck. | ||
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** I like to carry a wooden chest when mining (especially with a golden pickaxe) or exploring to stash things I find and keep my blockhead's primary inventory open for more new stuff. I've never needed more than three chests for that, and usually nest them. | ** I like to carry a wooden chest when mining (especially with a golden pickaxe) or exploring to stash things I find and keep my blockhead's primary inventory open for more new stuff. I've never needed more than three chests for that, and usually nest them. | ||
** Carrying a wooden chest avoids confusion, as wooden ones don't spawn in the unexplored world. | ** Carrying a wooden chest avoids confusion, as wooden ones don't spawn in the unexplored world. | ||
* The basic oil lantern provides better light than a torch and is easier to produce in quantity than steel lanterns. But only steel lanterns can be placed and give light underwater. Although once you've got electricity (and plentiful iron/steel), go with the steel lanterns. | * The basic oil lantern provides better light than a torch and is easier to produce in quantity than steel lanterns. But only steel lanterns can be placed and give light underwater. Although once you've got electricity (and plentiful iron/steel), go with the brighter and more oil-efficient steel lanterns. | ||
* When placing lights, my "rule" is to set the next one out as far as I can confidently identify a path and space. The results will overlap and reinforce between sources, giving better results overall. | * When placing lights, my "rule" is to set the next one out as far as I can confidently identify a path and space. The results will overlap and reinforce between sources, giving better results overall. | ||
* Yes, you can use amethysts for light, but they're short range only. They're not bad for lighting (and marking) a tunnel by placing them side-by-side. Amethyst chandeliers are even better. | * Yes, you can use amethysts for light, but they're short range only. They're not bad for lighting (and marking) a tunnel by placing them side-by-side. Amethyst chandeliers are even better. | ||
* Don't use coal to fuel a furnace, save it for making steel. It may seem plentiful and efficient, but charcoal and wood are infinitely renewable, coal isn't, and becomes scarcer if harvested with early or non-gem pickaxes. | * Don't use coal to fuel a furnace, save it for making steel. It may seem plentiful and efficient, but charcoal and wood are infinitely renewable, coal isn't, and becomes scarcer if harvested with early or non-gem pickaxes. | ||
* Put a shelf by a crafting surface (but not a Campfire). Use it to store common resources or products, especially if you don't need your blockhead to carry them around most of the time. | * Put a shelf by a crafting surface (but not a Campfire). Use it to store common resources or products, especially if you don't need your blockhead to carry them around most of the time. | ||
* For the most space-efficient storage of bulk materials (such as mined stone), nest chests. Baskets can work at a slightly reduced scale, but chests can be both stacked and nested and hold four times as much per chest. | * For the most space-efficient storage of bulk materials (such as mined stone), nest chests. Baskets and shelves can work at a slightly reduced scale, but chests can be both stacked and nested and hold four times as much per chest. | ||
* Use the "watch video" option for free Time Crystals (off the Pause menu) as often as they're available. It's faster than mining the darn things and cheaper than paying for them. (Based on the least efficient pricing, watching an ad is worth about $0.10.) And check frequently; you may only get a few per check, but there might be more waiting just a minute later. | * Use the "watch video" option for free Time Crystals (off the Pause menu) as often as they're available. It's faster than mining the darn things and cheaper than paying for them. (Based on the least efficient pricing, watching an ad is worth about $0.10.) And check frequently; you may only get a few per check, but there might be more waiting just a minute later. (The new "Free" button during crafting is good, too.) | ||
* You don't need to leave ladders behind, but be careful how you remove them. It may be slow, but picking them up after passing them (three horizontally, four vertically) means you'll have more later. They can also provide a "skyhook" in open air (but only vertically once you're no longer adjacent to a solid block, and then you have to place them again going back down). | * You don't need to leave ladders behind, but be careful how you remove them. It may be slow, but picking them up after passing them (three horizontally, four vertically) means you'll have more later. They can also provide a "skyhook" in open air (but only vertically once you're no longer adjacent to a solid block, and then you have to place them again going back down). | ||
* One of my habits when circumnavigating is to carry some reinforced platforms and use these to build the floor for small, aerial shelters at the top of the poles. Ladders up the pole, a trapdoor at the top, at least three platforms to either side, simple walls and roof (and trapdoor in the center for roof access, another of my preferences) with a lantern inside and there's space for setting out a bed or chests -- or crafting surfaces for resupply. | * One of my habits when circumnavigating is to carry some reinforced platforms and use these to build the floor for small, aerial shelters at the top of the poles. Ladders up the pole, a trapdoor at the top, at least three platforms to either side, simple walls and roof (and trapdoor in the center for roof access, another of my preferences) with a lantern inside and there's space for setting out a bed or chests -- or crafting surfaces for resupply. (Note you can build like this almost anywhere by creating a column and removing the blocks below the top one. Just be sure to not remove that top block until you have something above it.) | ||
* Another is to have a stash of useful things in that carried chest I mentioned above. Ladders, lanterns, wood, crafting surfaces (or at least a Workbench)... I've heard some players load a full set of crafting surfaces and stay mobile. | * Another is to have a stash of useful things in that carried chest I mentioned above. Ladders, lanterns, wood, crafting surfaces (or at least a Workbench)... I've heard some players load a full set of crafting surfaces and stay mobile. | ||
* The simplest, unimproved Portal can be used as a teleportation destination, they're made for only | * The simplest, unimproved Portal can be used as a teleportation destination, they're made for only 120 time crystals and one stone, and they can be picked up for re-use. Carry one to mark a "save point" in case you find something you want to come back to later (such as your progress if you need to head "home" to resupply). | ||
* When a blockhead is traveling, one of the things I like it to carry is a bed, usually the best available. Set out a few blocks for safety/shelter, a lantern for environment, and the bed will quickly restore a blockhead's energy. | * When a blockhead is traveling, one of the things I like it to carry is a bed, usually the best available. Set out a few blocks for safety/shelter, a lantern for environment, and the bed will quickly restore a blockhead's energy. | ||
* Speaking of which, a golden bed is almost as good as coffee. It's incredibly quick and requires preparation only once for repeated uses. Coffee is faster and gives a temporary action boost, but has to be recreated for each use. That said, I prefer coffee to revive a tired blockhead when it can take advantage of any "midnight sun." | * Speaking of which, a golden bed is almost as good as coffee. It's incredibly quick and requires preparation only once for repeated uses. Coffee is faster and gives a temporary action boost, but has to be recreated for each use. That said, I prefer coffee to revive a tired blockhead when it can take advantage of any "midnight sun." | ||
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** When you complete the circumnavigation, pack up everything of value in nested chests and baskets (strip the blockhead, too), put it into the portal chest, switch to the receiving world and remove it, then go back and delete the stripped world. | ** When you complete the circumnavigation, pack up everything of value in nested chests and baskets (strip the blockhead, too), put it into the portal chest, switch to the receiving world and remove it, then go back and delete the stripped world. | ||
** Yes, it's a lot of effort, but I've used the above method to equip all five blockheads of a world with the "unique" clothing and deliver piles of rare materials and thousands of time crystal points. | ** Yes, it's a lot of effort, but I've used the above method to equip all five blockheads of a world with the "unique" clothing and deliver piles of rare materials and thousands of time crystal points. | ||
* Want to try a different approach to playing the game? Try being a non-miner. | |||
** The goal here is to not go tunneling through rock to find things. | |||
** Exploring caves found and removing a little rock between chambers is okay, but for the most part you should keep your blockhead above bedrock. | |||
** So how do you get things you need? Two words: Trade Portal. | |||
** There are two really hard parts here. First, finding a gold coin to make a trade portal. Second, finding at least one of each type of gem to upgrade said trade portal. | |||
** Until you have that gold coin (or 100 copper coins to exchange at a portal) from either meditation or golden chests (under sand or in caves), you're mostly preparing things for later. Once you have a trade portal, though, start generating renewable items that can be sold for more coins to buy what you want/need. | |||
** Digging a tunnel along the top of the bedrock will be one of the things you find yourself doing (and why I didn't call this the "farmer" approach). It lets you find golden chests under sand/beaches as well as buried cave mouths. Oh, and creating a quarry for stone (and maybe some ores) doesn't break the "rules" here, especially if it's out of exposed bedrock. | |||
** Although you can bypass finding gold ore (see above), eventually you'll have to find those rarer gems (rubies and diamonds) by getting into a deep cave. Fortunately there should be at least one in your world that curls around and goes both deep and to the surface -- somewhere. You might need to connect some traceries of cave chambers to get that deep, though. Or dig some rather long bedrock-top tunnels. |