Anonymous

User:McClaw: Difference between revisions

From The Blockheads Wiki
2,784 bytes added ,  22 April 2014
no edit summary
>McClaw
mNo edit summary
>McClaw
No edit summary
Line 16: Line 16:
*[[Block Durability]]
*[[Block Durability]]
*[[Creature Hit Chart]]
*[[Creature Hit Chart]]
*[[Pigment]]
*[[User:McClaw/Actions]]
*[[User:McClaw/Actions]]
*[[User:McClaw/Bucket]]
*[[User:McClaw/Bucket]]


== Wish List ==
== Wish/Idea List ==
Not being a member of the forums, I thought I'd put my wish and idea list for ''The Blockheads'' here.
Not being a member of the forums, I thought I'd put my wish and idea list for ''The Blockheads'' here.
* Crafting steel from iron and charcoal.
* Crafting steel from iron and charcoal.
Line 52: Line 51:
** With inventory space to spare, make your first pickaxe.
** With inventory space to spare, make your first pickaxe.
** Dig down and use the pickaxe to mine all the stone it can (sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.)
** Dig down and use the pickaxe to mine all the stone it can (sixteen), ignoring limestone and anything else. (There's always stone in a column below the Portal.)
** Use that stone to upgrade the Tool Bench, make a stone pickaxe, and a stone enclosure for your campfire.
** Use that stone to upgrade the Tool Bench, make a stone pickaxe, and maybe a stone enclosure for your campfire.
** Your blockhead is now equipped to start branching out, but making stone tools is a good option. (You'll have to stick with flint machetes until you master bronze.)
** Your blockhead is now equipped to start branching out, but making stone tools is a good option. (You'll have to stick with flint machetes until you master bronze.)
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.)
* Pine trees are an excellent source of sticks and wood, and getting rid of one removes the chance it will spawn a dropbear. (Very important if it's near your starting shelter.)
Line 61: Line 60:
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
* Want another strategy tip? How about bypassing bronze tools? It's not that hard, and mostly needs just a little luck.
** With your first five bronze ingots, upgrade your tool bench. That not only allows bronze tools but the tin spade.
** With your first five bronze ingots, upgrade your tool bench. That not only allows bronze tools but the tin spade.
** Make a tin spade and go digging along the top of the bedrock. You're looking for golden chests, so sand deposits are a good place to start. You'll also find surface-reaching caves that may have more.
** Make a tin spade and go digging along the top of the bedrock. (May also be done with stone spades.) You're looking for golden chests, so sand deposits are a good place to start. You'll also find surface-reaching caves that may have more.
** Find enough iron ingots (at least 10) in those chests and you can not only upgrade your tool bench again but make an iron pick -- and that will undoubtedly let you dig deep enough to find enough iron ore to continue.
** Find enough iron ingots (at least 10) in those chests and you can not only upgrade your tool bench again but make an iron pick -- and that will undoubtedly let you dig deep enough to find enough iron ore to continue.
* Make a fishing tank / kelp farm, a water tank three or more blocks wide and deep planted with kelp. If it isn't too big (three wide), the fish won't be able to resist your lure.
* Make a fishing tank / kelp farm, a water tank three or more blocks wide and deep planted with kelp. If it isn't too big (I like three wide), the fish won't be able to resist your lure.
* Shark harvesting made easy (depicted on the Shark page):
* Shark harvesting made easy(er) (depicted on the Shark page):
** On the edge of a large, deep body of water, arrange a one-deep channel at least half a dozen blocks long. There should be no "steps" in the sea floor greater than one block high leading up to it (to make sure the sharks don't turn around).
** On the edge of a large, deep body of water, arrange a one-deep channel at least half a dozen blocks long. There should be no "steps" in the sea floor greater than one block high leading up to it (to make sure the sharks don't turn around).
** Place a solid block level to the surface of the water, leaving a one-block high/wide channel underneath and into the trap.
** Place a solid block level to the surface of the water, leaving a one-block high/wide channel underneath and into the trap.
** Above that platform, arrange a back wall and ladder to another platform 8-9 blocks above the water.
** Above that platform, arrange a back wall and ladder to another platform 8-9 blocks above the water.
** Equip a blockhead with a spade, a sword (iron preferred), and at least one block of sand.
** Equip a blockhead with a spade, a sword (iron preferred) or bow, and at least one block of sand.
** Park the blockhead on the upper platform. Up there, it won't cause arriving sharks to go wild.
** Park the blockhead on the upper platform. Up there, it won't cause arriving sharks to go wild.
** When a shark passes the lower platform into the trap, place the sand block to block the gap (next to the lower platform is easiest).
** When a shark passes the lower platform into the trap, place the sand block to block the gap (next to the lower platform is easiest).
** The trapped shark is now in one-deep water and can't flee, making it much easier to attack with the sword. (Or for small ones, catch in a bucket.)
** The trapped shark is now in one-deep water and can't flee, making it much easier to attack with the sword or bow. (Or for small ones, catch in a bucket.)
** Once the shark is disposed of, use the spade to remove the sand and then send the blockhead back up the ladder quick to avoid nearby sharks (if any).
** Once the shark is disposed of, use the spade to remove the sand and then send the blockhead back up the ladder immediately to avoid nearby sharks (if any).
** Don't worry if the water "inside" the trap is under one block deep, that actually makes it easier for a blockhead because it can stand and walk there instead of having to swim. But don't let it get too shallow or sharks won't enter. And don't let kelp grow, it can "snare" a blockhead's actions.
** Don't worry if the water "inside" the trap is under one block deep, that actually makes it easier for a blockhead because it can stand and walk there instead of having to swim. But don't let it get too shallow or sharks won't enter. And don't let kelp grow, it can "snare" a blockhead's actions.
* I like to organize my tools in baskets along with at least one stack of each of their common harvesting products or commonly useful items. (Spade with dirt, flint, and clay; machete with stick, trapdoor; axe with wood, ladder, and gem pickaxe; pickaxe with stone, coal, and gold pickaxe.) These are swapped in and out from a basket at the bottom of the inventory into the two slots above. Other items / special combo baskets are stored in the next basket up, while the upper inventory is used for special tasks and random pick-up.
* I like to organize my tools in baskets along with at least one stack of each of their common harvesting products or commonly useful items. (Spade with dirt, flint, and clay; machete with stick, trapdoor; axe with wood, ladder, and gem pickaxe; pickaxe with stone, coal, and gold pickaxe.) These are swapped in and out from a basket at the bottom of the inventory into the two slots above. Other items / special combo baskets are stored in the next basket up, while the upper inventory is used for special tasks and random pick-up.
* There's a tip above that can help you keep your blockhead's inventory organized: If you expect it to pick up an item, place at least one in the desired slot before going harvesting. And if you expect to pick up more than one stack of something (such as stone when mining with a steel pickaxe), "seed" more than one inventory slot with said item.
* There's a tip above that can help you keep your blockhead's inventory organized: If you expect it to pick up an item, place at least one in the desired slot before going harvesting. And if you expect to pick up more than one stack of something (such as stone when mining with a steel pickaxe), "seed" more than one inventory slot with said item.
* Mining ores (except for iron) is more productive when using a gold pickaxe to do most of the work (all but the last few of the needed 32 strokes) and finishing with a gem pickaxe. It not only produces the occasional bonus (including 10x the ore), but gives you time to switch over to the gem pickaxe and abort just before harvesting. (Count to 30 and switch.) The gem pickaxe will give the multiplier only if it makes the final stroke; it doesn't care about the rest. (Why not iron ore? Because it demands twice the strokes to harvest.)
* Mining ores (except for iron) is more productive when using a gold pickaxe to do most of the work (all but the last few of the needed 32 strokes) and finishing with a gem pickaxe. It not only produces the occasional bonus (including 10x the ore), but gives you time to switch over to the gem pickaxe and abort just before harvesting. (Count to 30 and switch.) The gem pickaxe will give the multiplier only if it makes the final stroke; it doesn't care about the rest. (Why not iron ore? Because it demands twice the strokes to harvest.)
* Diagonal tunnels are highly efficient for travel. A blockhead travels horizontally about as fast as it does on a level surface, and vertically probably faster than on a ladder. It's also not difficult to make cross- or side-tunnels with a minimum of disruption -- and no trapdoors, just short ladders!
* Diagonal tunnels are highly efficient for travel. A blockhead travels horizontally about as fast as it does on a level surface, and vertically probably faster than on a ladder. It's also not difficult to make cross- or side-tunnels with a minimum of disruption -- and no trapdoors, just short ladders! They're even better using stairs, as they're faster than walking and replace blocks when crossing caves.
* Digging a (mostly) horizontal tunnel through the dirt across the top of the bedrock makes for a good way to find most of the clay (more valuable than flint in the long run) and buried golden chests. It also leaves a travel route to go from shelter to shelter without risking bad environments or dropbears.
* Digging a (mostly) horizontal tunnel through the dirt across the top of the bedrock makes for a good way to find most of the clay (more valuable than flint in the long run) and buried golden chests. It also leaves a travel route to go from shelter to shelter without risking bad environments or dropbears.
* Speaking of golden chests, why make wooden ones when you have (emptied) golden ones? Well, sometimes you want to be able to differentiate them.
* Wood stairs are a lot faster to make, and wood can be plentiful with a little forethought.
** A trick with stairs: They can't go straight up, but they can go straight across (and leave the gap "open" for animals to balk at).
** They can also zig-zag upward in a two-wide gap. The latter looks like a blockhead going up a spiral staircase.
* Speaking of golden chests, why make wooden ones when you have (emptied) golden ones? Well, sometimes you want to be able to differentiate them. Or you could paint them.
** I like to carry a wooden chest when mining (especially with a golden pickaxe) or exploring to stash things I find and keep my blockhead's primary inventory open for more new stuff. I've never needed more than three chests for that, and usually nest them.
** I like to carry a wooden chest when mining (especially with a golden pickaxe) or exploring to stash things I find and keep my blockhead's primary inventory open for more new stuff. I've never needed more than three chests for that, and usually nest them.
** Carrying a wooden chest avoids confusion, as wooden ones don't spawn in the unexplored world.
** Carrying a wooden chest avoids confusion, as wooden ones don't spawn in the unexplored world.
* The basic oil lantern provides better light than a torch and is easier to produce in quantity than steel lanterns. But only steel lanterns can be placed and give light underwater.
* The basic oil lantern provides better light than a torch and is easier to produce in quantity than steel lanterns. But only steel lanterns can be placed and give light underwater. Although once you've got electricity (and plentiful iron/steel), go with the steel lanterns.
* When placing lights, my "rule" is to set the next one out as far as I can confidently identify a path and space. The results will overlap and reinforce between sources, giving better results overall.
* When placing lights, my "rule" is to set the next one out as far as I can confidently identify a path and space. The results will overlap and reinforce between sources, giving better results overall.
* Yes, you can use amethysts for light, but they're short range only. They're not bad for lighting (and marking) a tunnel by placing them side-by-side.
* Yes, you can use amethysts for light, but they're short range only. They're not bad for lighting (and marking) a tunnel by placing them side-by-side. Amethyst chandeliers are even better.
* Don't use coal to fuel a furnace, save it for making steel. It may seem plentiful and efficient, but charcoal and wood are infinitely renewable, coal isn't, and becomes scarcer if harvested with early or non-gem pickaxes.
* Don't use coal to fuel a furnace, save it for making steel. It may seem plentiful and efficient, but charcoal and wood are infinitely renewable, coal isn't, and becomes scarcer if harvested with early or non-gem pickaxes.
* Put a shelf above a crafting surface (but not a Campfire). Use it to store common resources or products, especially if you don't need your blockhead to carry them around most of the time.
* Put a shelf by a crafting surface (but not a Campfire). Use it to store common resources or products, especially if you don't need your blockhead to carry them around most of the time.
* For the most space-efficient storage of bulk materials (such as mined stone), nest chests. Baskets can work at a slightly reduced scale, but chests can be both stacked and nested and hold four times as much per chest.
* For the most space-efficient storage of bulk materials (such as mined stone), nest chests. Baskets can work at a slightly reduced scale, but chests can be both stacked and nested and hold four times as much per chest.
* Use the "watch video" option for free Time Crystals (off the Pause menu) as often as they're available. It's faster than mining the darn things and cheaper than paying for them. (Based on the least efficient pricing, watching an ad is worth about $0.10.) And check frequently; you may only get a few per check, but there might be more waiting just a minute later.
* Use the "watch video" option for free Time Crystals (off the Pause menu) as often as they're available. It's faster than mining the darn things and cheaper than paying for them. (Based on the least efficient pricing, watching an ad is worth about $0.10.) And check frequently; you may only get a few per check, but there might be more waiting just a minute later.
Line 96: Line 98:
* Speaking of which, a golden bed is almost as good as coffee. It's incredibly quick and requires preparation only once for repeated uses. Coffee is faster and gives a temporary action boost, but has to be recreated for each use. That said, I prefer coffee to revive a tired blockhead when it can take advantage of any "midnight sun."
* Speaking of which, a golden bed is almost as good as coffee. It's incredibly quick and requires preparation only once for repeated uses. Coffee is faster and gives a temporary action boost, but has to be recreated for each use. That said, I prefer coffee to revive a tired blockhead when it can take advantage of any "midnight sun."
* Electricity is a game-changer, but it's also a resource-intensive start-up. And you'll need steel (and therefore gold nuggets) to do it.
* Electricity is a game-changer, but it's also a resource-intensive start-up. And you'll need steel (and therefore gold nuggets) to do it.
** You should really start with a steam generator and electric furnace, the former for power and the latter for "cheap" iron.
** You really need to start with a steam generator and electric furnace, the former for power and the latter for "cheap" iron. These two alone require 1 black sand, 3 tin ingots, 9 copper ingots, 22 iron ingots, 50 coal, and the use of both a lvl. 3 furnace and a lvl. 2 metalwork bench.
** Next comes an electric metalwork bench, both for easier processing and for making silicon wafers for the big goal -- solar panels.
** Next comes an electric metalwork bench, both for easier processing and for making silicon wafers for the big goal -- solar panels.
** It takes 25 sand and black sand (each) to make a silicon crystal, but the production of wafers doesn't match their consumption (that's 5:3). Fortunately, five solar panels provide good power. Unfortunately, that's 75 of each type of sand needed.
** It takes 25 sand and black sand (each) to make a silicon crystal, but the production of wafers doesn't match their consumption (that's 5:3). Fortunately, five solar panels provide good power. (Ten is significantly better.) Unfortunately, that's 75 of each type of sand needed.
** It takes as many iron ore to make a black sand (if you can't find enough) as used to be needed to make an iron ingot. Making iron ore from black sand hurts a lot more than that.
** It takes as many iron ore to make a black sand (if you can't find enough) as used to be needed to make an iron ingot. Making iron ore from black sand hurts a lot more than that.
** Solar panels are nearly useless without a flywheel, preferably more than one. Flywheels can also serve the same function as copper wire, so don't skimp.
** Solar panels are nearly useless without a flywheel, preferably more than one. Flywheels can also serve the same function as copper wire, so don't skimp.
** Go ahead and put a roof over your solar panels, but make it glass and leave at least a one-block gap between them.
** Go ahead and put a roof over your solar panels if you want, but make it glass and leave at least a one-block gap between them.
** You ''can'' power solar panels off artificial lights, but even chandeliers give barely a trickle. It's still a good use for all those amethysts you've been finding.
** You ''can'' power solar panels off artificial lights, but even chandeliers give barely a trickle. It's still a good use for all those amethysts you've been finding.
* For the advanced "single player" player, use portal chests to shuffle materials between worlds. This opens up the possibility of creating a world specifically for "stripping."
** To strip (as in strip mine but not literally) a world, make sure you can supply at least 520 time crystals and then create a new world. The world name and blockhead details aren't too important, as you'll eventually delete it when its usefulness is done.
** Build up the blockhead's resources deliberately and efficiently, but don't touch any time crystals you find and avoid having resources sitting around you don't have plans for.
** The first big goal is to acquire (at least) one of each gem type from amethyst to diamond, then use them to upgrade a portal all the way (total cost 300TC) and then craft a portal chest (220TC: portal, portal chest).
** Next, import from another world a diamond pickaxe and whatever other tools you think important and start off on a circumnavigation.
** As you circle the world, pick up each of the unique clothing items thoroughly explore any caves you notice (especially mining out the spotty sections), and search (dig) for golden chests at the slightest hint of sand.
** Use the diamond pick to mine those time crystals (18TC each now! only 29 to recover the cost of the portal chest and the rest are bonus!) and any ores or stone variants you think rare or important. (For me that can include marble, red marble, sandstone, oil, and gold).
** When you complete the circumnavigation, pack up everything of value in nested chests and baskets (strip the blockhead, too), put it into the portal chest, switch to the receiving world and remove it, then go back and delete the stripped world.
** Yes, it's a lot of effort, but I've used the above method to equip all five blockheads of a world with the "unique" clothing and deliver piles of rare materials and thousands of time crystal points.
Anonymous user