Electricity: Difference between revisions

1,025 bytes added ,  19 April 2015
no edit summary
>Lorddirt
No edit summary
>McClaw
No edit summary
 
Line 9: Line 9:


Each of the above has as part of its block graphic a series of eight small "indicators" on the left side. For the steam generator or flywheel, it shows how much total power the unit can supply before it's drained. For a solar panel, it shows how much power it can generate based on conditions.
Each of the above has as part of its block graphic a series of eight small "indicators" on the left side. For the steam generator or flywheel, it shows how much total power the unit can supply before it's drained. For a solar panel, it shows how much power it can generate based on conditions.
==Conductivity==
To be used, electricity must be able to reach the consuming crafting surface. This requires an unbroken series of conductive materials from source to destination which can be called a conductive path. Any of the generating or storing blocks in a state to provide electricity is a source. Any electric-based crafting surface (including the electric elevator motor) being operated is a destination. If a blockhead attempts to operate a crafting surface when it has no electricity available, a red message that it needs electricity will be displayed and work will not progress until it is supplied.
A conductive path can be as short as having the source and destination vertically or horizontally adjacent to each other. If they are not, conductive items or blocks must be used to bridge the gap. Electricity will not conduct along a diagonal path.
Copper wire is a conductive item. It can be placed along back walls, in front of most blocks, or adjacent to another wire even if in mid-[[air]]. It will pass electricity regardless of the type of block it is placed on.
Many metallic blocks are conductive and will pass electricity through them. These include [[Copper Block|copper blocks]], [[Iron Block|iron blocks]], and [[Steel Block|steel blocks]].
A [[flywheel]] will pass electricity in the same way as a conductive item. What it is actually doing is receiving electricity for storage and immediately releasing it along a new path. Other electric-based crafting surfaces will ''not'' pass electricity and are only either sources or destinations.


==Use==
==Use==
Electricity will only flow between connected crafting surfaces. This is possible by having them adjacent (horizontally or vertically) or by a continuous series of copper wire between them. Note that crafting surfaces will not conduct current to other crafting surfaces (except for the [[flywheel]], which is actually a special type of generator).
The following crafting surfaces require electricity to function:
The following crafting surfaces require electricity to function:
* [[Electric Stove]] (improves on the [[campfire]])
* [[Electric Stove]] (improves on the [[campfire]])
Line 33: Line 42:
Due to how they interact, using electric crafting surfaces makes more efficient use of [[Crafting#Fuel|fuel]]. Crafting using electric crafting surfaces takes half the time it would take to craft the same [[item]]s on the non-electric versions; however, they retain the same rush cost. Some craftings may also require less materials.
Due to how they interact, using electric crafting surfaces makes more efficient use of [[Crafting#Fuel|fuel]]. Crafting using electric crafting surfaces takes half the time it would take to craft the same [[item]]s on the non-electric versions; however, they retain the same rush cost. Some craftings may also require less materials.


==Conductive Items==
As stated above,Some items don't need copper wire to get electricity from one place to another. Some of those include most metals,Like Steel Blocks,Iron Blocks,and some others.
[[Category:Guide]]
[[Category:Guide]]
[[Category:Electric]]
[[Category:Electric]]
Anonymous user