User:McClaw/Actions

Revision as of 15:40, 29 April 2013 by >McClaw

(I have an idea for a guide page discussing Blockhead actions and what I call the "task queue.")

Actions

An action is when a Blockhead does something.

How To

Unless it's wearing a tin foil hat, a Blockhead won't take any actions (other than standing or treading water) that have not been assigned to it by a player. Only the currently selected Blockhead can have new actions assigned to it. (In a single player world with only one Blockhead, that Blockhead is always selected.)

Some actions are affected by what item is currently selected in a Blockhead's inventory.

When an action is aborted, any unconsumed items removed from the affected Blockhead's inventory are returned.

Types of Actions

See also: Caving

Caving is the process of exploring pre-existing gaps in a world's bedrock, called caves.

See also: Construction

Construction is the process of placing and/or removing blocks to produce a desired shape.

See also: Crafting

Crafting is the process of using crafting surfaces to convert items from a Blockhead's inventory to other items.

Decorating is a type of construction to produce a desired appearance instead of a useful shape.

Dressing is the process of putting clothing on or off a Blockhead.

Eating is the process of consuming food items to reduce a Blockhead's hunger or restore its health and sometimes energy.

Exploring is the process of having a Blockhead travel to unrevealed locations in a world. It can include caving.

See also: Farming

Farming is the process of spawning and harvesting plants and trees for various items.

Fishing is the process of using a fishing rod or other means to harvest fish or sharks into other items.

See also: Meditate

Meditation is causing a Blockhead to sit still and pass time. It can also produce bonus items.

See also: Mining

Mining is the process of removing blocks to obtain useful items for other purposes.

See also: Harvesting

Harvesting is a general term referring to obtaining items from farming, mining, and the hunting of creatures.

See also: Sleep

Sleeping is the process of restoring energy to a Blockhead.

See also: Travel

Travel is the process of moving a Blockhead to a new location.

The Task Queue

All Blockheads have a task queue. This is no more than the sequence of actions assigned to a Blockhead.

A task queue operates on the principle of FIFO (First In, First Out). If an idle Blockhead is assigned an action, it will either begin that action immediately or after traveling to where that action was placed. If an action is assigned to a Blockhead that isn't idle, the action will be added to that Blockhead's task queue and will be started once the current action is completed.

Tapping on a Blockhead's character status icon will cause their character status window to appear over them. If it have any actions assigned to it, a red button to "cancel all actions" is displayed. Tapping that button clears the Blockhead's task queue and aborts its current action.

If a Blockhead attempts to perform an action for which it doesn't have the necessary items accessible in its inventory, that action will be aborted.

TO ADD

Outlines indicate actions. Icons inside outlines indicate the tool or crafting. Outline colors indicate "appropriateness" of a tool for the action.

Changes to a Blockhead's inventory may affect upcoming actions in its task queue.

Categories: Guide Action