User:McClaw/Actions
(I have an idea for a guide page discussing Blockhead actions and what I call the "task queue.")
Actions
An action is when a Blockhead does something.
How To
Unless it's wearing a tin foil hat, a Blockhead won't take any actions (other than standing or treading water) that have not been assigned to it by a player. Only the currently selected Blockhead can have new actions assigned to it. (In a single player world with only one Blockhead, that Blockhead is always selected.)
Some actions are affected by what item is currently selected in a Blockhead's inventory.
When an action is aborted, any unconsumed items removed from the affected Blockhead's inventory are returned.
On-Screen Symbols
Types of Actions
Although the terms are mostly subjective, actions can generally be separated into several different types:
Caving
- See also: Caving
Caving is the process of exploring pre-existing gaps in a world's bedrock, called caves.
Constructing
- See also: Construction
Construction is the process of placing and/or removing blocks to produce a desired shape.
Crafting
- See also: Crafting
Crafting is the process of using crafting surfaces to convert items from a Blockhead's inventory to other items.
Decorating
Decorating is a type of construction to produce a desired appearance instead of a useful shape. It can include the use of placeable items and the use of paint.
Dressing
Dressing is the process of putting clothing on or off a Blockhead through dedicated inventory slots.
Eating
Eating is the process of consuming food items to reduce a Blockhead's hunger or restore its health and sometimes energy.
Exploring
Exploring is the process of having a Blockhead travel to unrevealed locations in a world. It can include caving.
Farming
- See also: Farming
Farming is the process of spawning and harvesting plants and trees for various items.
Fishing
Fishing is the process of using a fishing rod or other means to harvest fish or sharks into other items.
Meditating
- See also: Meditate
Meditation is causing a Blockhead to sit still and pass time. It can also produce bonus items.
Mining
- See also: Mining
Mining is the process of removing blocks to obtain useful items for other purposes.
Harvesting
- See also: Harvesting
Harvesting is a general term referring to obtaining items from farming, mining, and the hunting of creatures.
Sleeping
- See also: Sleep
Sleeping is the process of restoring energy to a Blockhead.
Traveling
- See also: Travel
Travel is the process of moving a Blockhead to a new location.
The Task Queue
All Blockheads have a task queue. This is no more than the sequence of actions assigned to a Blockhead.
A task queue operates on the principle of FIFO (First In, First Out). If an idle Blockhead is assigned an action, it will either begin that action immediately or after traveling to where that action was placed. If an action is assigned to a Blockhead that isn't idle, the action will be added to the end of that Blockhead's task queue and will be started once all previously assigned actions are completed.
Tapping on a Blockhead's character status icon will cause their character status window to appear over them. If it have any actions assigned to it, a red button to "cancel all actions" is displayed. Tapping that button clears the Blockhead's task queue and aborts its current action.
If a Blockhead attempts to perform an action for which it doesn't at that time have the necessary items accessible in its inventory or use a tool that has been moved from where it was when selected, that action will be aborted. This may happen after the Blockhead has moved to the location for the action. After the abort, the Blockhead will proceed to the next action in its task queue, if any.
TO ADD
Categories: Guide Action