Talk:Tool Durability Chart: Difference between revisions

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After the 1.3 items were added the table was very wide so I have duplicated the tables so that they can be separated into natural and crafted items.--[[User:Craig.Davison|Craig.Davison]] ([[User talk:Craig.Davison|talk]]) 12:02, 14 July 2013 (MDT)
After the 1.3 items were added the table was very wide so I have duplicated the tables so that they can be separated into natural and crafted items.--[[User:Craig.Davison|Craig.Davison]] ([[User talk:Craig.Davison|talk]]) 12:02, 14 July 2013 (MDT)
==An Interesting Product==
Out of curiosity, I've started checking what happens when you multiply the numbers from Tool Durability with those in Block Durability. ("Hand" has to be left out, obviously. I'm also verifying / updating the Tool numbers.) And what I'm finding is -- so far they result in the same number based on type of pickaxe. A flint pickaxe lasts 512 strokes. (A gold pickaxe did the same.) A stone pickaxe lasts 1024 strokes. Hm... one stroke per ice block... --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 20:06, 9 September 2013 (MDT)

Revision as of 21:06, 9 September 2013

I did an experiment and got almost 114 blocks of stone using a gold pickaxe. I don't know if it "gifted" me with any. --McClaw (talk) 16:04, 19 February 2013 (MST)

Great. If you want to add that to the chart, you can. If you don't I'll eventually get around to it. If the numbers are ever a little off, they can be edited when we get more data. This chart will take a very long time to complete but I think with more contributors, we can put a good dent in it. I started with just some basic ones. Cdrras (talk) 16:48, 19 February 2013 (MST)

The count for Stone Spade / Sand may need retesting. And when I ran my Gold Spade / Dirt test, I also got: two each corn, coconut, maple seed, sunflower seed, carrot; three each coffee cherry, clay, chilli; four each flint, flax seed, pine cone; six mango; an undetermined number of Time Crystals. --McClaw (talk) 17:58, 21 February 2013 (MST)

Sounds good. I will try running the test and see what results I get. As for the gold pick axe, we may want to make a separate chart at a later time that charts the percentage of each extra item that you get when using a gold pick axe. Just a thought. I think it would be a great feature. I would possibly add the chart to the gold pick axe page with a dedicated section. Cdrras (talk) 20:59, 21 February 2013 (MST)
I was actually thinking that it might be more appropriate to have a "Gold Tool" page instead of separating the pickaxe and shovel. None of the other tool materials have their own page, after all. (Although "Gem Pickaxe" might be appropriate, too.) --McClaw (talk) 21:03, 21 February 2013 (MST)
What we could do is make a "Gold Tool" page and then on the Pickaxe and Spade page have a Subsection and title it something like "Gold Pickaxe Bonus" (on the pickaxe page) and "Gold Spade Bonus" (on the spade page). I would put it right before the Durability section. In that subsection we could write a few simple sentences saying something like "The gold pickaxe has an additional benefit of finding additional items while being used." Of course the exact words would be a little different than that, but you get the drift. Then in that subsection, we can use the See Also template to direct people to the Gold Tool Page where two charts would be. One for Gold Pickaxes and one for Gold Spades with the item found percentages. Cdrras (talk) 07:29, 22 February 2013 (MST)
I also retested Stone Spade/Sand and got 205, so I updated the table. 09:25, 22 February 2013 (MST)
Yeah, I was reusing the same twelve blocks of sand, so I half expected I'd miscounted the sets. My remaining worry on things like that is the effect of low Energy or Happiness. --McClaw (talk) 09:32, 22 February 2013 (MST)
What I found as useful is just find a desert or a large patch of whatever you want to test. Obviously some materials will be a lot easier than others (Sand, Dirt, Stone, etc.). If you clear out your inventory of that material, just start going to town. You can queue a lot of blocks. Then just watch the tool's meter and when it gets close to breaking, stop all actions, and just destroy the blocks one by one until the tool breaks. Look at your inventory and then just count how many blocks you have. Cdrras (talk) 09:49, 22 February 2013 (MST)

Iron Sword

I'm trying to keep track of the durability of a steel sword against dropbears. So far I've polished off 179 (mostly with single strokes) and it's still barely registering wear! --McClaw (talk) 20:39, 3 March 2013 (MST)

I had a feeling that the swords were going to take a very long time. That is why I hadn't even begun testing them. I'll probably start adding more content on the wiki here in a day or so. The last few days I have been pretty wrapped up with doing a Photoshop project and updating some websites I've created and manage for some customers. Cdrras (talk) 07:19, 4 March 2013 (MST)
Something I found interesting is that all tools seem "appropriate" for offing creatures. Inappropriate tool use gives red borders to a task mark, but every tool I've tried on a creature gives a green one. (Relocation and hand task marks are white.) --McClaw (talk) 09:12, 4 March 2013 (MST)
That is interesting. I never even bothered to try anything over than the hand, spear, or sword. I wouldn't mind taking a pickaxe to a dropbear. Seems like something from a horror movie. Cdrras (talk) 11:24, 4 March 2013 (MST)
Maybe they'll introduce a "spear gun" for going after sharks and fish. Or just make the spear more effective than the sword. --McClaw (talk) 19:08, 4 March 2013 (MST)

Natural And Crafted Items

After the 1.3 items were added the table was very wide so I have duplicated the tables so that they can be separated into natural and crafted items.--Craig.Davison (talk) 12:02, 14 July 2013 (MDT)

An Interesting Product

Out of curiosity, I've started checking what happens when you multiply the numbers from Tool Durability with those in Block Durability. ("Hand" has to be left out, obviously. I'm also verifying / updating the Tool numbers.) And what I'm finding is -- so far they result in the same number based on type of pickaxe. A flint pickaxe lasts 512 strokes. (A gold pickaxe did the same.) A stone pickaxe lasts 1024 strokes. Hm... one stroke per ice block... --McClaw (talk) 20:06, 9 September 2013 (MDT)