Clothing: Difference between revisions
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'''Clothes''' are wearable textile materials that provide a [[Blockhead]] with a layer of protection from natural climatic elements. Clothing will naturally degrade over time while worn. Individual pieces of clothing are able to be [[dye]]d once to give each Blockhead a customized and unique appearance. [[Clothes#Reward_Clothing|Reward Clothing]] cannot be dyed and do not degrade or wear out. | '''Clothes''' are wearable textile materials that provide a [[Blockhead]] with a layer of protection from natural climatic elements. Clothing will naturally degrade over time while worn. Individual pieces of clothing are able to be [[Dye Bench|dye]]d once to give each Blockhead a customized and unique appearance. [[Clothes#Reward_Clothing|Reward Clothing]] cannot be dyed and do not degrade or wear out. | ||
==Where Found== | ==Where Found== |
Revision as of 19:47, 14 April 2013
Clothes are wearable textile materials that provide a Blockhead with a layer of protection from natural climatic elements. Clothing will naturally degrade over time while worn. Individual pieces of clothing are able to be dyed once to give each Blockhead a customized and unique appearance. Reward Clothing cannot be dyed and do not degrade or wear out.
Where Found
There are three sources for clothing. Common clothing can be crafted on a tailor's bench of the appropriate level (or, in the case of the tin foil hat, on a level 2 craft bench). They may also be obtained from killing a shark, usually pre-dyed and partially worn. Finally, four special pieces of "Reward Clothing" are placed in a newly generated world for a Blockhead to retrieve and use.
Linen Clothing
Linen clothing are the lowest layer of protection obtainable for a Blockhead. Linen clothing can be crafted from pieces of linen on the tailor's bench.
Clothing | |
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File:Linen Pants.jpg | Linen Pants |
File:Linen Shirt.jpg | Linen Shirt |
File:Linen Cap.jpg | Linen Cap |
File:Linen Brimmed Hat.jpg | Linen Brimmed Hat |
Leather
Leather clothing is an upgrade from Linen. Some leather clothing provide a Blockhead with minimal benefits. A Level 2 tailor's bench is required to craft leather clothing from pieces of leather.
Clothing | |
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File:Leather Jacket.jpg | Leather Jacket |
File:Leather Boots.jpg | Leather Boots |
File:Leather Pants.jpg | Leather Pants |
Fur Clothing
Fur Clothing are articles of clothing that are ideal for the Arctic and Polar biome regions by keeping a Blockhead warmer than other clothing sets. A Level 2 tailor's bench is required to craft fur clothing from pieces of fur.
Clothing | |
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File:Fur Coat.jpg | Fur Coat |
File:Fur Boots.jpg | Fur Boots |
Reward Clothing
Reward Clothing are articles of clothing a Blockhead receives by navigating to each of the four geographical poles and retrieving them from where they're hidden. They cannot be dyed and do not degrade or wear out. They also provide a Blockhead with additional benefits.
Uncategorized
The tin foil hat is an article of clothing introduced in the v1.2 update that frees a Blockhead from a player's control by making the Blockhead's actions autonomous. When worn, a Blockhead will gather various resources such as food or blocks, exploring underground cavernous networks, and mining for ores, ingots and gems. It is currently the only article of clothing that is crafted not at a tailor's bench.
Clothing | |
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Tin Foil Hat |
Wearing
A piece of clothing is worn by placing it in a special slot in a Blockhead's inventory. These slots are displayed after tapping on the hand slot at the top of the inventory display. A flat, pale blue shape means nothing is worn on that slot. Worn clothing appears on the depiction of that Blockhead.
While pieces of clothing can be taken on and off by drag-and-drop inside a Blockhead's inventory, there is a shortcut for putting something on. Similar to food, selecting an item of clothing will call up a small menu at the Blockhead to have it worn. This will replace any already-worn item which will be returned to the Blockhead's inventory.
Notes
An article of clothing can only be dyed once. Dyed clothing is treated by stacks as a different item from an item of the same type that is undyed or colored differently and cannot be combined in a stack.