Donkey: Difference between revisions

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File:Mature_carrot_plant_donkey_orange_tree_and_organges.png|Donkey near Orange Tree on Hillside
File:Mature_carrot_plant_donkey_orange_tree_and_organges.png|Donkey near Orange Tree on Hillside
File:Young_Donkey.jpg|Young Donkey
File:Young_Donkey.jpg|Young Donkey
File:Donkey_Swimming.png|Donkeys can be ridden across water
File:Donkey_Headless_Rider.png|Riders can intersect with blocks
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[[Category:Creature]]
[[Category:Creature]]

Revision as of 17:38, 1 April 2013

File:Donkey.jpg
Donkey

Donkeys are passive creatures found throughout the Blockhead's world. They are the most handy creatures in the game and can be ridden to speed up a Blockhead's travel.

Appearance

Donkeys are large creatures with an appearance smaller than a horse. They are gray in color with long ears, a short tail, and a short dark mane along the back of the neck.

Small/young donkeys are very similar in appearance, but shorter and slightly less bulky.

Where Found

Donkeys are known to spawn or be seen wandering near carrots and carrot plants in any warm biome region. Occasionally, a donkey will appear in a subpolar or mountain region, but this is rare.

Behavior

Donkeys are typically stubborn creatures and wonder aimlessly over the ground. A donkey's behavior usually consists of a few steps of movement then stopping to look at its surroundings before resuming its aimless movement. When stopped, a donkey will, at random, bray. Younger donkeys have a higher tone than when mature. Donkeys do not have a particular pattern to their movement and are able to climb blocks that are at most a one-block change in height. They do however, stay in the vicinity of carrots and carrot plants and do not stray too far from these.

While donkeys have no innate fear of Blockheads, they will attempt to flee from one that has attacked them. Adult donkeys tend to be slower than young ones and actually "run" slower than a Blockhead can pursue.

Health

See also: Creature Hit Chart

Donkeys currently have the most health of any non-playable, non-variable creature in the game. (Large sharks can have more.) They typically take a few more hits from a weapon or tool to kill than other creatures. Small donkeys have as much health as the larger ones. Whether dying on its own or killed, a dying donkey makes a distinctive braying sound before falling to the ground.

Uses

Donkeys are a source of three things:

  • Travel - Feeding a donkey a carrot on a stick will allow a Blockhead to mount the donkey and ride it, allowing for quicker travel over land.
  • Leather - Randomly dropped by a donkey when it dies.
  • Carrots - Randomly dropped by a donkey when it dies.

Only full-sized donkeys will drop items.

Riding

File:Blockhead Riding Donkey.jpg
Blockhead Riding Donkey

For a quicker method of traveling on land, Blockheads are able to mount and ride donkeys. They are the only alternative method of traveling on land than by foot. To mount and ride a donkey, a Blockhead must craft and then use a carrot on a stick on the donkey. In doing so, a Blockhead will climb and mount the donkey and dangle the carrot on a stick in front of the donkey to coerce it walk. The donkey walks at a faster pace than by foot and is done by tilting the game device in the direction of travel. Donkeys are also able to jump over small obstacles and over changes of height that are up to three blocks high by Swiping the game device UP while tilting the game device in the direction of travel.

Gallery