Clothing: Difference between revisions

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{{redirect|Clothing|the [[achievements|achievement]]|Clothing (achievement)}}
{{redirect|Clothing|the [[achievements|achievement]]|Clothing (achievement)}}
'''Clothes''' are wearable textile materials that provide a [[Blockhead]] with a layer of protection from natural climatic elements. Clothing will naturally degrade over time while worn. Individual pieces of clothing are able to be [[Dye Bench|dye]]d once to give each Blockhead a customized and unique appearance. [[#Reward Clothing|Reward clothing]] cannot be dyed and do not degrade or wear out.
'''Clothes''' are wearable textile materials that provide a [[blockhead]] with a layer of protection from natural climatic elements. Clothing will naturally degrade over time while worn. Individual pieces of clothing are able to be [[Dye Bench|dye]]d once to give each Blockhead a customized and unique appearance. [[#Reward Clothing|Reward clothing]] cannot be dyed and do not degrade or wear out.


==Where Found==
==Where Found==
There are three main sources of clothing. Most clothing can be [[Crafting|crafted]] on a [[Tailor's Bench|tailor's bench]] of the appropriate level. In the case of the [[Tin Foil Hat|tin foil hat]], it can instead be crafted on a level 2 [[Craft Bench|craft bench]]. Clothing may also be obtained from killing a [[shark]], usually pre-dyed and partially worn. Finally, four special pieces of reward clothing can be found on top of the [[:Category:Location|poles]] of all [[world]]s for a Blockhead to retrieve and use. After having been obtained from that pole, they will not respawn.
There are three main sources of clothing. Most clothing can be [[Crafting|crafted]] on a [[Tailor's Bench|tailor's bench]] of the appropriate level. In the case of the [[Tin Foil Hat|tin foil hat]], it can instead be crafted on a level 2 [[Craft Bench|craft bench]]. Clothing may also be obtained from killing a [[shark]], usually pre-dyed and partially worn. Finally, four special pieces of reward clothing can be found on top of the [[:Category:Location|poles]] of any [[world]] for a blockhead to retrieve and use. After having been obtained from that pole, they will not respawn.


==Types of Clothing==
==Types of Clothing==
===Linen Clothing===
===Linen Clothing===
Linen clothing is the lowest layer of protection obtainable for a Blockhead. Linen clothing can be crafted from pieces of [[linen]] on the [[Tailor's Bench|tailor's bench]].
Linen clothing is the lowest layer of protection obtainable for a blockhead. Linen clothing can be crafted from pieces of [[linen]] on the [[Tailor's Bench|tailor's bench]].


{| style="margin:2px; border: 1px solid silver; text-align: center;"
{| style="margin:2px; border: 1px solid silver; text-align: center;"
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===Leather Clothing===
===Leather Clothing===
Leather clothing is an upgrade from linen. Some leather clothing provide a Blockhead with minimal benefits. A level 2 [[Tailor's Bench|tailor's bench]] is required to craft leather clothing from pieces of [[leather]].
Leather clothing is an upgrade from linen. Some leather clothing provide a blockhead with minimal benefits. A level 2 [[Tailor's Bench|tailor's bench]] is required to craft leather clothing from pieces of [[leather]].


{| style="margin:2px; border: 1px solid silver; text-align: center;"
{| style="margin:2px; border: 1px solid silver; text-align: center;"
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| [[File:Leather Pants Icon.png|50px]]
| [[File:Leather Pants Icon.png|50px]]
| [[Leather Pants]]
| [[Leather Pants]]
|-
|}
|}


===Fur Clothing===
===Fur Clothing===
Fur clothing are articles of clothing that are ideal for the arctic and polar [[biome]] regions by keeping a Blockhead warmer than other clothing sets. A level 2 [[Tailor's Bench|tailor's bench]] is required to craft fur clothing from pieces of [[fur]].
Fur clothing are articles of clothing that are ideal for the arctic and polar [[biome]] regions by keeping a blockhead warmer than other clothing sets. A level 2 [[Tailor's Bench|tailor's bench]] is required to craft fur clothing from pieces of [[fur]].


{| style="margin:2px; border: 1px solid silver; text-align: center;"
{| style="margin:2px; border: 1px solid silver; text-align: center;"
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| [[File:Fur Boots Icon.png|50px]]
| [[File:Fur Boots Icon.png|50px]]
| [[Fur Boots]]
| [[Fur Boots]]
|-
|}
|}


===Reward Clothing===
===Reward Clothing===
Reward clothing are articles of clothing a Blockhead receives by navigating to each of the four geographical [[:Category:Location|poles]] and retrieving them from where they are hidden. They cannot be dyed and do not degrade or wear out. They also provide a Blockhead with additional benefits.
Reward clothing are articles of clothing a blockhead receives by navigating to each of the four geographical [[:Category:Location|poles]] and retrieving them from where they are hidden. They cannot be dyed and do not degrade or wear out. They also provide a blockhead with additional benefits.


{| style="margin:2px; border: 1px solid silver; text-align: center;"
{| style="margin:2px; border: 1px solid silver; text-align: center;"
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| [[File:North Pole Hat Of Warmth Icon.png|50px]]
| [[File:North Pole Hat Of Warmth Icon.png|50px]]
| [[North Pole Hat Of Warmth]]
| [[North Pole Hat Of Warmth]]
|-
|}
|}


===Other Clothing===
===Other Clothing===
The [[Tin Foil Hat|tin foil hat]] is an article of clothing introduced in [[Game updates/20130311|version 1.2]] that frees a [[Blockhead]] from a player's control by making the [[Blockhead]]'s actions autonomous. When worn, a [[Blockhead]] may gather various resources such as [[:Category:Food|food]] or [[blocks]], [[Caving|exploring]] underground cavernous networks, and [[mining]] for [[:Category:Ore|ores]], [[:Category:Ingot|ingots]], and [[:Category:Gem|gems]].
The [[Tin Foil Hat|tin foil hat]] is an article of clothing introduced in [[Game updates/20130311|version 1.2]] that frees a blockhead from a player's control by making the blockhead's actions autonomous. When worn, a blockhead may gather various resources such as [[:Category:Food|food]] or [[blocks]], [[Caving|exploring]] underground cavernous networks, and [[mining]] for [[:Category:Ore|ores]], [[:Category:Ingot|ingots]], and [[:Category:Gem|gems]].


{| style="margin:2px; border: 1px solid silver; text-align: center;"
{| style="margin:2px; border: 1px solid silver; text-align: center;"
| [[File:Tin Foil Hat Icon.png|50px]]
| [[File:Tin Foil Hat Icon.png|50px]]
| [[Tin Foil Hat]]
| [[Tin Foil Hat]]
|-
|}
|}


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==Wearing==
==Wearing==
[[File:No Clothes Worn.png|thumb|Empty clothing slots]]
[[File:No Clothes Worn.png|thumb|Empty clothing slots]]
A piece of clothing is worn by placing it in a special slot in a [[Blockhead]]'s [[inventory]]. These slots are displayed after tapping on the hand slot at the top of the inventory display. A flat, pale blue shape means nothing is worn on that slot. Worn clothing appears on the depiction of that Blockhead.
A piece of clothing is worn by placing it in a special slot in a [[blockhead]]'s [[inventory]]. These slots are displayed after tapping on the hand slot at the top of the inventory display. A flat, pale blue shape means nothing is worn on that slot. Worn clothing appears on the depiction of that blockhead.


While pieces of clothing can be taken on and off by drag-and-drop inside a Blockhead's inventory, there is a shortcut for putting something on. Similar to [[:Category:Food|food]], selecting an [[Items|item]] of clothing will call up a small, one-button menu at the Blockhead to have it worn. This will replace any already-worn item which will be returned to the Blockhead's inventory.
While pieces of clothing can be taken on and off by drag-and-drop inside a blockhead's inventory, there is a shortcut for putting something on. Similar to [[:Category:Food|food]], selecting an [[Items|item]] of clothing will call up a small, one-button menu at the blockhead to have it worn. This will replace any already-worn item which will be returned to the blockhead's inventory.


==Uses==
==Uses==
Wearing clothing has an effect on what happens to a Blockhead, such as a [[Fur Coat|fur coat]] reducing the effects of cold on the Blockhead's [[Environment Bar|environment bar]]. Specific effects are provided on the page for that piece of clothing.
Wearing clothing has an effect on what happens to a blockhead, such as a [[Fur Coat|fur coat]] reducing the effects of cold on the blockhead's [[Environment Bar|environment bar]]. Specific effects are provided on the page for that piece of clothing.


==Notes==
==Notes==

Revision as of 22:03, 17 July 2014

Clothing redirects here. For the achievement, see Clothing (achievement).

Clothes are wearable textile materials that provide a blockhead with a layer of protection from natural climatic elements. Clothing will naturally degrade over time while worn. Individual pieces of clothing are able to be dyed once to give each Blockhead a customized and unique appearance. Reward clothing cannot be dyed and do not degrade or wear out.

Where Found

There are three main sources of clothing. Most clothing can be crafted on a tailor's bench of the appropriate level. In the case of the tin foil hat, it can instead be crafted on a level 2 craft bench. Clothing may also be obtained from killing a shark, usually pre-dyed and partially worn. Finally, four special pieces of reward clothing can be found on top of the poles of any world for a blockhead to retrieve and use. After having been obtained from that pole, they will not respawn.

Types of Clothing

Linen Clothing

Linen clothing is the lowest layer of protection obtainable for a blockhead. Linen clothing can be crafted from pieces of linen on the tailor's bench.

Linen Pants
Linen Shirt
Linen Cap
Linen Brimmed Hat

Leather Clothing

Leather clothing is an upgrade from linen. Some leather clothing provide a blockhead with minimal benefits. A level 2 tailor's bench is required to craft leather clothing from pieces of leather.

Leather Jacket
Leather Boots
Leather Pants

Fur Clothing

Fur clothing are articles of clothing that are ideal for the arctic and polar biome regions by keeping a blockhead warmer than other clothing sets. A level 2 tailor's bench is required to craft fur clothing from pieces of fur.

Fur Coat
Fur Boots

Reward Clothing

Reward clothing are articles of clothing a blockhead receives by navigating to each of the four geographical poles and retrieving them from where they are hidden. They cannot be dyed and do not degrade or wear out. They also provide a blockhead with additional benefits.

Sunset Skirt Of Happiness
Sunrise Hat Of Fullness
South Pole Boots Of Speed
North Pole Hat Of Warmth

Other Clothing

The tin foil hat is an article of clothing introduced in version 1.2 that frees a blockhead from a player's control by making the blockhead's actions autonomous. When worn, a blockhead may gather various resources such as food or blocks, exploring underground cavernous networks, and mining for ores, ingots, and gems.

Tin Foil Hat

Armor may also be considered a type of clothing.

Wearing

Empty clothing slots

A piece of clothing is worn by placing it in a special slot in a blockhead's inventory. These slots are displayed after tapping on the hand slot at the top of the inventory display. A flat, pale blue shape means nothing is worn on that slot. Worn clothing appears on the depiction of that blockhead.

While pieces of clothing can be taken on and off by drag-and-drop inside a blockhead's inventory, there is a shortcut for putting something on. Similar to food, selecting an item of clothing will call up a small, one-button menu at the blockhead to have it worn. This will replace any already-worn item which will be returned to the blockhead's inventory.

Uses

Wearing clothing has an effect on what happens to a blockhead, such as a fur coat reducing the effects of cold on the blockhead's environment bar. Specific effects are provided on the page for that piece of clothing.

Notes

An article of clothing that has been dyed cannot be re-dyed or have the color removed.

Dyed beds or clothing can be combined in a stack with items of the same type whether dyed or undyed. They seem to be stacked in a LIFO (Last In, First Out) system.