Help talk:Contents: Difference between revisions

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==Word/Sentence Structure==
==Word/Sentence Structure==
I added this section to list a few guidelines regarding how wording, sentence structure, and tense should be handled. We need a uniform standard throughout and hopefully this will minimize the number of edits we will have to do. The first one that came to mind was "possessive determiners". I believe it is proper to leave these out and leaves a more professional and clean feel to the writing. Thoughts? If anybody has any more in the category they want to add...go for it. [[User:Cdrras|Cdrras]] ([[User talk:Cdrras|talk]]) 18:40, 15 February 2013 (MST)
I added this section to list a few guidelines regarding how wording, sentence structure, and tense should be handled. We need a uniform standard throughout and hopefully this will minimize the number of edits we will have to do. The first one that came to mind was "possessive determiners". I believe it is proper to leave these out and leaves a more professional and clean feel to the writing. Thoughts? If anybody has any more in the category they want to add...go for it. [[User:Cdrras|Cdrras]] ([[User talk:Cdrras|talk]]) 18:40, 15 February 2013 (MST)
:I suggest a standard that the player manipulates the device and game, but it's a Blockhead that actually takes actions within the game. It's easy to write that "you" carry or craft something, but it's actually the Blockhead being controlled that does it. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 09:49, 16 February 2013 (MST)

Revision as of 11:49, 16 February 2013

Word/Sentence Structure

I added this section to list a few guidelines regarding how wording, sentence structure, and tense should be handled. We need a uniform standard throughout and hopefully this will minimize the number of edits we will have to do. The first one that came to mind was "possessive determiners". I believe it is proper to leave these out and leaves a more professional and clean feel to the writing. Thoughts? If anybody has any more in the category they want to add...go for it. Cdrras (talk) 18:40, 15 February 2013 (MST)

I suggest a standard that the player manipulates the device and game, but it's a Blockhead that actually takes actions within the game. It's easy to write that "you" carry or craft something, but it's actually the Blockhead being controlled that does it. --McClaw (talk) 09:49, 16 February 2013 (MST)