User:Abcboy/History of The Blockheads: Difference between revisions
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Tweet: "My young cousins didn't like playing as girls, so I've added the ability to customize the sex, name, and look of new blockheads :)" | Tweet: "My young cousins didn't like playing as girls, so I've added the ability to customize the sex, name, and look of new blockheads :)" | ||
Character customization added | Character customization added. | ||
===August 15=== | ===August 15=== |
Revision as of 21:53, 28 May 2013
The
2012
April 22
First post on Twitter account.
April 23
TouchArcade reports the announcement of The Blockheads. The first image of the game, shown in the article, shows a preliminary user interface. Like later beat images, it uses a similar Time Crystals counter. It also has a graphical glitch with the tool bench to a later image. The inventory appears different as well.
April 25
Facebook account was created.
May 1
Image A features a Blockhead in a stone castle. It shows that the inventory and left-hand Blockhead icon were originally translucent and also shows a different form of the Time Crystals counter. It does not show the Health Bar and the Happiness Bar under the Blockhead's name or the pause button. The inventory here features eight slots with the lack of the hand slot. Two other details not in the final is an item called "STONE BRICKS" and a stack of 100 flint and a stack of 100 sticks. Stacks of items only go up to 99 in the final version.
May 3
This blog post to the Majic Jungle Software blog was posted.
May 4
Tweet: "About to add the first friendly animal. I'll give you a hint: It's not a chicken, cow, sheep, or pig."
The only friendly animals in 1.0 were the donkey and the dodo.
May 6
Tweet: "Each blockhead only has 8 inventory slots to start with, but this can be extended by crafting baskets or bags."
Baskets remained in the final, but bags did not.
May 7
Tweet: "Also my current plan is to have a free server app in the Mac App Store. Sound reasonable?"
No server app materialized at release. A tweet on April 16, 2013 confirms it is still in the works.
May 13
Tweet: "The world is currently 16384 blocks wide by 1024 blocks high. So it will be quite a large image."
World size finalized.
May 15
Tweet: "Adding the ability to interact with (stab) NPCs. Then I get to add the first nasty creature. Fun times!"
NPCs not in final version. "Nasty creature" presumably referring to dropbear.
May 17
Tweet: "@mguniverse but I do hope to add electrics later, after it's released. I'm a big fan of Industrialcraft."
Electrics may be added in the future. Confirmed in a tweeted article on April 3.
May 22
Tweet: "Added the ability to pinch to zoom in and out today, and finally added some wood crafts. Wooden doors are number one on the todo list now."
Zooming added.
May 26
Tweet: "Thinking of giving the blockheads free will. Would add a lot of personality to the game, but might annoy control freaks like myself."
May 27
Image B features a mine shaft lit by torches. It also features the same UI as the former images with the exception of the Blockhead icons, which features the health and happiness bars like the final version. In the inventory, two kinds of wood are shown.
Tweet: "@Freerunnering haha :) the difficulty will be configurable, so if you don't want any trouble you will be able to play it that way."
No difficulty settings were in the final.
June 2
Image C features pines and maples during the season of fall. Like the former image, it shows the same user interface. It also shows that a plus sign (+) was used to show where a basket is instead of an arrow.
Image D features a Blockhead in a building made of a material that appears similar to stone in the final version and different from the aforementioned stone bricks. It also features windows and flax bushes. Like the earlier images, it features the same translucent UI.
June 7
Image E features no UI, showing an untextured sea, coconut trees, an oil lantern, and sand.
June 14
Image F features the same UI as the images released on June 2. It features a Blockhead on a mountain during a blizzard. It features a translucent character status window. It is the earliest image featuring a Time Crystal counter similar to the final one. In the dirt, red/orange lumps can be seen, which presumably is clay.
June 29
Image G features a lake leveling itself out. No water spray appears in the image.
July 13
Image H features a Blockhead about to eat food. It also shows the red/orange lumps seen in Image F and also features the eating screen. Unlike prior UI elements, it is not translucent. The orange to be eaten appears to only restore hunger, not health.
July 19
Tweet: "The first alpha went out a couple of days ago. It has been very well received, people are loving it, and they can't stop playing!"
First alpha went out.
July 31
Tweet: "My young cousins didn't like playing as girls, so I've added the ability to customize the sex, name, and look of new blockheads :)"
Character customization added.
August 15
Tweet: "Working on animal breeding now. Am intending to use the availability of a particular food per species to drive population size."
Animal breeding began to be implemented.
August 20
Tweet: "The second alpha went out to testers today. Lots of great stuff added, and hopefully the next version can be called beta :)"
Second alpha went out.
September 5
Image J features a Blockhead using a carrot on a stick to ride a donkey. The image appears identical to what would appear in the final version.
Image K features the menu for crafting items at the woodwork bench. In this build, reinforced platforms cannot be crafted at the woodwork bench. Windows are crafted at the woodwork bench instead of the kiln. Items that can be crafted at that crafting surface appear orange in the list. It also features a bug with the tool bench's textures.
October 10
Tweet: "Added chillies to the game :) they have a hot red glow that melts snow and gives Blockheads cold resistance when eaten."
Chillies added.
October 15
Tweet: "Just made it so Blockheads can meditate. While meditating they get happier, and don't get hungry or sleepy."
Meditation added.
November 27
Tweet: "The website is up! Feel free to join the forums and ask questions. http://theblockheads.net"
The official website at theblockheads.net went up.
December 10
Tweet: "THE BLOCKHEADS IS SUBMITTED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"
The Blockheads was submitted to the App Store.
December 21
Tweet: "Approved! The Blockheads will launch on the 10th of January! http://TheBlockheads.net"
The Blockheads was approved by Apple. Release date confirmed.
December 27
Tweet: "We're giving away one promo code every day until launch on the 10th of Jan! RT this for a chance to have & play The Blockheads today!"
Promo code first given away.
2013
January 2
Tweet: "The first #TheBlockheads video is up! 'Build' is the first of 7 daily teaser videos for the iOS game, watch it here! http://youtu.be/71ffx50zY_c"
First teaser released.
January 10
Game released.
January 19
Version 1.0.1 released.
February 7
Version 1.1 released.
February 11
Version 1.1.1 released.
February 20
Tweet: "Good news to those of you with Android devices :) @NoodleCakeGames is now working on bringing The Blockheads to Android!"
Android version announced.
March 11
Version 1.2 released.
March 27
Version 1.2.1 released.
April 3
Article on the future of The Blockheads linked to on Twitter.
April 16
Tweet: "Hard at work on version 1.3. It will focus on multiplayer, with new persistent server based worlds hosting lots more players at once!"
First tweet about version 1.3.
April 17
Tweet: "@micky181202 a few things, yes, though 1.4 will focus more on adding new stuff."
First tweet about version 1.4.
November 10
Today. Nothing new has happened yet.