Iron Helmet: Difference between revisions
From The Blockheads Wiki
>Thelastone m (Thelastone moved page Iron Helmet to Talk:Dont) |
>McClaw m (Reverted edits by Thelastone (talk) to last revision by McClaw) |
||
Line 1: | Line 1: | ||
{{Stub}} | |||
{{Item Infobox | |||
|Name=Iron Helmet | |||
|Image=Iron Helmet Big.png | |||
|Category=Armor | |||
|Use=Protection | |||
|Location/Made On=lvl. 2 Armor Bench | |||
|Needs=2 Iron Ingots | |||
|Stackable=Yes (99) | |||
}} | |||
:''"Sword resistant."'' | |||
An '''iron helmet''' is used to protect a [[blockhead]] from harm. | |||
==Appearance== | |||
An iron helmet resembles a [[Tin Helmet|tin helmet]], but has a darker grey tint. | |||
==Where Found== | |||
An iron helmet is [[Crafting|crafted]] at a [[Armor Bench|level 2 armor bench]]. | |||
{{Craft | |||
|Output=Iron Helmet | |||
|Level=2 | |||
|Bench=Armor Bench | |||
|Name1=Iron Ingot | |||
|Qty1=2 | |||
|QtyOutput=1 | |||
|Time2=3 | |||
}} | |||
==Uses== | |||
A [[blockhead]] can wear an iron helmet by dragging the item into the blockhead's clothing slot for hats. The blockhead then takes a slightly reduced amount of damage. An iron helmet will wear out naturally, but will wear out even faster when the wearer is taking damage from [[:Category:Creature|creatures]], elements (i.e. cold or heat), or other players. | |||
[[Category:Item]] | |||
[[Category:Armor]] |
Revision as of 08:20, 21 August 2016
This article is a stub.
You can help The Blockheads Wiki expanding it.
Iron Helmet | |
---|---|
| |
Category | Armor |
Use | Protection |
Tool | |
Stackable | Yes (99) |
- "Sword resistant."
An iron helmet is used to protect a blockhead from harm.
Appearance
An iron helmet resembles a tin helmet, but has a darker grey tint.
Where Found
An iron helmet is crafted at a level 2 armor bench.
|
|
Uses
A blockhead can wear an iron helmet by dragging the item into the blockhead's clothing slot for hats. The blockhead then takes a slightly reduced amount of damage. An iron helmet will wear out naturally, but will wear out even faster when the wearer is taking damage from creatures, elements (i.e. cold or heat), or other players.