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[[File:Fish Creature.png|right|thumb|Fish]]
[[File:Fish_Creature.jpg|right|thumb|Fish]]
'''Fish''' are one of two kinds of marine life in [[The Blockheads]]. Along with [[shark]]s, they were added in [[Game updates/20130311|version 1.2]].
 
==Appearance==
==Appearance==
There is so far only one type of non-predator fish in ''The Blockheads''. It has a round body with curved, vertical stripes and a broad tail fin.
There is so far only one type of non-predator fish in The Blockheads. It has a square body with curved, vertical stripes and a generally diamond-shaped, broad tail fin. Fins stick out from either side which are most visible when viewing the creature head-on or if it is flopping around.
 
It generally resembles a common clownfish (''{{wp|Ocellaris clownfish|amphiprioninae ocellaris}}'').
 
==Where Found==
==Where Found==
Fish can spawn in almost any body of [[Water|water]], usually near [[Kelp|kelp]], and have been found in water as shallow as one block. They have not been seen in underground water.
Fish can spawn in all bodies of [[water]] with [[kelp]], and have been found in water as shallow as one block. They do not spawn in underground water unless kelp is deliberately planted.


==Behavior==
==Behavior==
Fish seem to swim idly in the water, appearing to undulate while doing so. They also emit bubbles, small, lightly-colored squares that quickly diminish and vanish. Their bubbles can rise above the surface.
Fish seem to swim idly in the water, appearing to undulate while doing so. They also emit bubbles, small, lightly-colored squares that quickly diminish and vanish as they ascend. Their bubbles can rise above the surface.


They will move away from a swimming [[Blockhead]], and so in shallow water can be herded. They will ignore a Blockhead walking in very shallow water. They will swim quickly away from a Blockhead that has struck them, moving faster than a swimming Blockhead.
They will avoid a standing [[blockhead]] and move away from a swimming one, so in shallow water can be herded. A blockhead walking in very shallow water will typically be ignored. They will swim quickly away from a blockhead that has struck them, moving faster than a swimming blockhead. Sharks provoke no reaction.


When encountering the bait on the end of a cast [[Fishing Rod|fishing rod]] line, an interested fish will quickly move back and forth until it gets hooked and reeled in.
When encountering the bait on the end of a cast [[Fishing Rod|fishing rod]] line, an interested fish will quickly move back and forth until it gets hooked and reeled in.


In cold regions where freezing occurs, fish will tend to swim deeper as [[Ice|ice]] forms. Yet it's possible for a fish to become trapped in ice, in which case it will eventually despawn if not freed. They can also despawn in unfrozen water.
Fish will turn around if they encounter a vertical wall at least two blocks high. However, they will swim up and down diagonal walls.
 
In cold regions where freezing occurs, fish will tend to swim deeper as [[ice]] forms. Yet it's possible for a fish to become trapped in ice, in which case it will eventually despawn if not freed. They can also despawn in unfrozen water.


A fish dug free of ice (or, presumably, removed from water alive) will flop around on a block until it dies and despawns.
A fish dug free of ice (or, presumably, removed from water alive) will flop around on a block until it dies and despawns.


Despawning fish make a watery "blurp" sound. They have not been reported as dropping anything when they despawn.
Despawning fish make a watery "blurp" sound. They have not been reported as dropping anything when they despawn for reasons other than a blockhead's attack.


==Health==
==Health==
{{See also|Creature Hit Chart}}
{{See also|Creature Hit Chart}}
Fish can be killed by the usual means (hand or [[:Category:Tool|tool]]), but it's more efficient to use a [[Fishing Rod|fishing rod]]. At least eighteen (18) fish can be caught with one fishing rod.
Fish can be killed by the usual means ([[hand]] or [[tool]]), but it's more efficient to use a fishing rod. At least eighteen (18) fish can be caught with one fishing rod.
 
It is also possible to catch fish alive using a [[Tin Bucket|bucket]] (returning it to [[inventory]] as a [[Fish Bucket]]) which can then be emptied elsewhere.


==Uses==
==Uses==
A caught fish goes into inventory as raw [[Fish (food)|fish meat]].
A caught fish goes into a blockhead's [[inventory]] as one to four pieces of raw [[Fish (food)|fish meat]].
 
Fish captured in a bucket can be placed where desired as a form of decoration or sold still in the bucket at a [[Trade Portal|trade portal]].
 
==Gallery==
<gallery>
File:Frozen Fish.png|A fish caught in forming ice
File:Caught Fish.png|Successful fishing
</gallery>


[[Category:Creature]]
[[Category:Creature]]

Latest revision as of 11:00, 17 May 2015

Fish

Fish are one of two kinds of marine life in The Blockheads. Along with sharks, they were added in version 1.2.

Appearance

There is so far only one type of non-predator fish in The Blockheads. It has a square body with curved, vertical stripes and a generally diamond-shaped, broad tail fin. Fins stick out from either side which are most visible when viewing the creature head-on or if it is flopping around.

It generally resembles a common clownfish (amphiprioninae ocellaris).

Where Found

Fish can spawn in all bodies of water with kelp, and have been found in water as shallow as one block. They do not spawn in underground water unless kelp is deliberately planted.

Behavior

Fish seem to swim idly in the water, appearing to undulate while doing so. They also emit bubbles, small, lightly-colored squares that quickly diminish and vanish as they ascend. Their bubbles can rise above the surface.

They will avoid a standing blockhead and move away from a swimming one, so in shallow water can be herded. A blockhead walking in very shallow water will typically be ignored. They will swim quickly away from a blockhead that has struck them, moving faster than a swimming blockhead. Sharks provoke no reaction.

When encountering the bait on the end of a cast fishing rod line, an interested fish will quickly move back and forth until it gets hooked and reeled in.

Fish will turn around if they encounter a vertical wall at least two blocks high. However, they will swim up and down diagonal walls.

In cold regions where freezing occurs, fish will tend to swim deeper as ice forms. Yet it's possible for a fish to become trapped in ice, in which case it will eventually despawn if not freed. They can also despawn in unfrozen water.

A fish dug free of ice (or, presumably, removed from water alive) will flop around on a block until it dies and despawns.

Despawning fish make a watery "blurp" sound. They have not been reported as dropping anything when they despawn for reasons other than a blockhead's attack.

Health

See also: Creature Hit Chart

Fish can be killed by the usual means (hand or tool), but it's more efficient to use a fishing rod. At least eighteen (18) fish can be caught with one fishing rod.

It is also possible to catch fish alive using a bucket (returning it to inventory as a Fish Bucket) which can then be emptied elsewhere.

Uses

A caught fish goes into a blockhead's inventory as one to four pieces of raw fish meat.

Fish captured in a bucket can be placed where desired as a form of decoration or sold still in the bucket at a trade portal.

Gallery