User Interface: Difference between revisions

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[[File:Blockhead_Interface.png|500x400px|right|thumb|User Interface]]
{{outdated}}
The components of the user interface are how a player instructs and interacts with the blockheads they control in the game.
 
==Main Interface==
==Main Interface==
[[File:Blockhead Interface.png|500x400px|right|thumb|User Interface on an iPhone]]
The main interface fills the device's display with a view of part of the active [[world]] surrounded by various controls and displays. Summoned windows tend to appear in the middle of the display.
===Layout and Usage===
===Layout and Usage===
# [[Blockhead]]
# [[Blockhead]]
# [[Portal]]
# [[Portal]]
# Menu Button
# [[Pause Menu|Pause]] Button
# [[Time Crystal]]
# [[Time Crystal]]
# [[Blockhead]] name
# [[Blockhead]] name
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# [[Happiness Bar]]
# [[Happiness Bar]]
# Character Status Icon
# Character Status Icon
# Hand
# [[Hand]]
# Item Slot for [[Clothing|clothing]] of feet
# Item Slot for [[clothing]] of feet
# Item slot for [[Clothing|clothing]] of lower body
# Item slot for clothing of lower body
# Item slot for [[Clothing|clothing]] of upper body
# Item slot for clothing of upper body
# Item slot for [[Clothing|clothing]] for head
# Item slot for clothing for head
# Single item slots
# Single item slots
# [[Basket]] with expanded item slots
# [[Basket]] with expanded item slots


==Character Status Window==
==Character Status Window==
[[File:Character_Status_Window.png|200x250px|right|thumb|Character Status Window]]
[[File:Character Status Window.png|200x250px|right|thumb|Character Status Window]]
The character status window is summoned by tapping the character status icon for the active blockhead.
 
===Layout and Usage===
===Layout and Usage===
# [[Health Bar]]
# [[Health Bar]]
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# [[Environment Bar]]
# [[Environment Bar]]
# Character status
# Character status
# Warp in [[Workbench|workbench]] button
# Warp in [[workbench]] button
# [[Meditate|Meditate]] button
# [[Meditate]] button
# [[Sleep]] button
# [[Sleep]] button


==Other Components==
==Other Components==
[[File:Character Status Icon Zoom.png|thumb|right|Air Bar and Death Bar]]
[[File:Welcome Back.png|thumb|right|Welcome Back]]
Some components, such as the death and air bars or some [[inventory]] slots, will appear adjacent to another component instead of in the middle of the display.
===Layout and Usage===
===Layout and Usage===
[[File:Breath_Bar.png|thumb|right|Breath Bar]]
# [[Air Bar]]
# [[Breath Bar]]
# [[Death Bar]]
# Welcome Back


==Device Differences (iPad/iPhone/iPod)==
==Device Differences (iPad/iPhone/iPod/other)==
Each component is of a consistent size in pixels. Their arrangement and proportion to the entire display is affected by the resolution of the device and its orientation.


[[Category:Guide]]
[[Category:Guide]]

Latest revision as of 01:52, 5 September 2024

Parts of this article are outdated, and need to be updated. 
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The components of the user interface are how a player instructs and interacts with the blockheads they control in the game.

Main Interface

User Interface on an iPhone

The main interface fills the device's display with a view of part of the active world surrounded by various controls and displays. Summoned windows tend to appear in the middle of the display.

Layout and Usage

  1. Blockhead
  2. Portal
  3. Pause Button
  4. Time Crystal
  5. Blockhead name
  6. Health Bar
  7. Happiness Bar
  8. Character Status Icon
  9. Hand
  10. Item Slot for clothing of feet
  11. Item slot for clothing of lower body
  12. Item slot for clothing of upper body
  13. Item slot for clothing for head
  14. Single item slots
  15. Basket with expanded item slots

Character Status Window

Character Status Window

The character status window is summoned by tapping the character status icon for the active blockhead.

Layout and Usage

  1. Health Bar
  2. Happiness Bar
  3. Hunger Bar
  4. Energy Bar
  5. Environment Bar
  6. Character status
  7. Warp in workbench button
  8. Meditate button
  9. Sleep button

Other Components

Air Bar and Death Bar
Welcome Back

Some components, such as the death and air bars or some inventory slots, will appear adjacent to another component instead of in the middle of the display.

Layout and Usage

  1. Air Bar
  2. Death Bar
  3. Welcome Back

Device Differences (iPad/iPhone/iPod/other)

Each component is of a consistent size in pixels. Their arrangement and proportion to the entire display is affected by the resolution of the device and its orientation.