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Water: Difference between revisions
→Dissipation
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Free-standing water that's close enough to a heat source (such as [[magma]], a [[campfire]], a [[furnace]], or [[fire|burning]] blocks) will begin boiling, giving off "puffs of steam" in the form of white dots that quickly shrink and disappear. No water is lost, however. | Free-standing water that's close enough to a heat source (such as [[magma]], a [[campfire]], a [[furnace]], or [[fire|burning]] blocks) will begin boiling, giving off "puffs of steam" in the form of white dots that quickly shrink and disappear. No water is lost, however. | ||
Water at the correct temperature will, as of [[Game updates/20130625|version 1.3]], [[Health Bar|heal]] a [[blockhead]] immersed in it. | Water at the correct temperature will, as of [[Game updates/20130625|version 1.3]], [[Health Bar|heal]] a [[blockhead]] immersed in it. This does not prevent a blockhead from being hurt when swimming too close to magma. | ||
===Evaporation=== | ===Evaporation=== | ||
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===Dissipation=== | ===Dissipation=== | ||
If standing water is low enough in a block space, it may "evaporate" and despawn. When water is less than 1/28 of a block, it disappears from that block. This may allow water from an adjacent block to flow in and repeat the process, eventually lowering the water level in the other block to less than 1/28 | If standing water is low enough in a block space, it may "evaporate" and despawn. When water is less than 1/28 the height of a block, it disappears from that block. This may allow water from an adjacent block to flow in and repeat the process, eventually lowering the water level in the other block to less than 1/28 of a block deep as well. This effect can slowly clear large areas of shallow water. | ||
==Harvesting== | ==Harvesting== | ||
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==Drowning== | ==Drowning== | ||
A [[blockhead]] who has its head fully immersed in water will suffer from a lack of [[air]] and begin reducing their [[Air Bar|air bar]]. Once the air bar is empty, the blockhead's health will start to decrease. | A [[blockhead]] who has its head fully immersed in water will suffer from a lack of [[air]] and begin reducing their [[Air Bar|air bar]] unless the blockhead continues to eat [[kelp]]. Once the air bar is empty, the blockhead's health will start to decrease. | ||
If a blockhead drowns in warm water, the healing effect of the water will counteract the loss of health. | If a blockhead drowns in warm water, the healing effect of the water will counteract the loss of health. | ||
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[[Kelp]] cannot be planted in a block that isn't under sufficient water. It will then grow upward until it reaches a solid block or the block of water immediately below air. | [[Kelp]] cannot be planted in a block that isn't under sufficient water. It will then grow upward until it reaches a solid block or the block of water immediately below air. | ||
Placing water directly atop [[magma]] will create a block of unharvested [[basalt]]. | Placing water directly atop [[magma]] will create a block of unharvested [[basalt]]. This must be done from a bucket; water that is naturally spawned or flows down to magma will not become basalt. | ||
==Notes== | ==Notes== | ||
Due to some quirks of how it is implemented, water may be generated in two ways: | Due to some quirks of how it is implemented, water may be generated in two ways: | ||
* Water that partially fills a space will freeze into a full block of ice, which may then melt into a full block of water. However, as of 1.4, ice melts back into the same one-block water level that froze unless mined and replaced. | * Water that partially fills a space will freeze into a full block of ice, which may then melt into a full block of water. However, as of 1.4, ice melts back into the same one-block water level that froze unless mined and replaced. | ||
* Water spilling into two or more open blocks may allow each partially filled space to be picked up by a bucket, which when emptied will produce a full block of water. | * Water spilling into two or more open blocks may allow each partially filled space to be picked up by a bucket, which when emptied will produce a full block of water. (This effect is diminished in [[Expert Mode]].) | ||
If a solid block is placed in a well-submerged location, there is little noticeable change in water level. This suggests that the water is replaced rather than displaced. This does not happen near or at the surface of the water unless there is a solid block immediately above where the new one is being placed. | If a solid block is placed in a well-submerged location, there is little noticeable change in water level. This suggests that the water is replaced rather than displaced. This does not happen near or at the surface of the water unless there is a solid block immediately above where the new one is being placed. |