Hunger Bar: Difference between revisions

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[[File:Character Status Window.png|200px|thumb|Hunger Bar (3)]]
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Hunger is one of a [[blockhead]]'s primary [[:Category:Attribute|attributes]], and is referenced by its '''hunger bar'''.
Hunger is one of a [[Blockhead]]'s primary [[:Category:Attribute|attributes]], and is referenced by its '''hunger bar'''.


==Terminology==
==Terminology==
While it would be more accurate to say that a decrease in a Blockhead's hunger bar increases its hunger, it's not unusual for game descriptions to drop the word "bar" and thus invert the meaning of the word "hunger" in casual use.
While it would be more accurate to say that a decrease in a blockhead's hunger bar increases its hunger, it's not unusual for game descriptions to drop the word "bar" and thus invert the meaning of the word "hunger" in casual use.


==Display==
==Display==
[[File:Character Status Window.png|200px|right|thumb|Character Status Window]]
A blockhead's hunger bar is included in its [[User Interface#Character Status Window|character status window]], which is displayed when its character status icon is tapped while it is selected. The bar is also provided in a pop-up window above the active blockhead when an edible [[item]] has just been selected from its [[inventory]], which includes a button for it to eat one (per tap) of that item.
A Blockhead's hunger bar is included in its [[User Interface#Character Status Window|character status window]] (See #3 in the provided image.), which is displayed when its character status icon is tapped while it is selected. The bar is also provided in a pop-up window above the active Blockhead when an edible [[Items|item]] has just been selected from its [[inventory]], which includes a button for it to eat one (per tap) of that item.


As with other attribute bars, a hunger bar changes color from right to left as it decreases, the reverse as it increases. The darker (or red) color is how much of the bar is empty. A golden (yellow) hunger bar is not only maxed out, but will remain so for a while before it begins to reduce again.
As with other attribute bars, a hunger bar changes color from right to left as it decreases, the reverse as it increases. The darker (or red) color is how much of the bar is empty. A golden (yellow) hunger bar is not only maxed out, but will remain so for a while before it begins to reduce again.


==Decreasing==
==Decreasing==
If its hunger bar reaches zero, a Blockhead will start losing [[Health Bar|health]].  
If its hunger bar reaches zero, a blockhead will start losing [[Health Bar|health]].


The hunger bar should only decrease if the Blockhead is performing energetic actions like [[mining]] or [[crafting]]. However, it depletes at a slower rate than the [[Energy Bar|energy bar]]. The only way to stop the hunger bar from declining is to [[meditate]] and, of course, wear the [[Sunrise Hat Of Fullness]].
The hunger bar only decreases if the blockhead is performing energetic actions like [[mining]] or [[crafting]]. However, it depletes at a slower rate than the [[Energy Bar|energy bar]]. The only way to stop the hunger bar from declining is to [[meditate]] and, of course, wear the [[Sunrise Hat Of Fullness|sunrise hat of fullness]].


==Restoring the Hunger Bar==
==Restoring the Hunger Bar==
Without the Sunrise Hat of Fullness, the only way to restore a hunger bar that has been depleted is to have the affected Blockhead eat any of a variety of [[food]]s available in the game. [[Seed]]s and [[worm]]s restore very small amounts of a hunger bar, while most [[fruit]] provide the  around 20% (one fifth) of a Blockhead's total hunger needs. Meat ([[Dodo Meat|dodo]] or [[Fish (food)|fish]]) restores more of a hunger bar than fruit. Raw meat provides less restoration than cooked meat.
Without the sunrise hat of fullness, the only way to restore a hunger bar that has been depleted is to have the affected blockhead eat any of a variety of [[food]]s available in the game. [[Seed]]s and [[worm]]s restore very small amounts of a hunger bar, while most [[fruit]] provide around 20% (one fifth) of a blockhead's total hunger needs. Meat ([[Dodo Meat|dodo]] or [[fish (food)|fish]]) restores more of a hunger bar than fruit. Raw meat provides less restoration than cooked meat.


All of the following items except for cooked meats may be obtained by [[Meditate|meditating]].
Most foods except for cooked meats may be obtained by [[Meditate|meditating]].
 
===Low filling foods===
These foods below fill a Blockhead's hunger bar slightly.
 
{| class="wikitable sortable"
! class="unsortable" |
! Name
! Where found
|-
| [[File:Coffee Icon.png|25px]]
| [[Coffee]]
| Crafted from a [[Bucket Of Water|bucket of water]], [[Coffee Cherry|coffee cherry]], and [[cup]]. When drank, it refills the [[Energy Bar|energy bar]] as well.
|-
| [[File:Worm Icon.png|25px]]
| [[Worm]]
| Digging [[dirt]] or [[compost]] with any [[tool]] with a per-stroke chance a worm will drop.
|-
| [[File:Flax Seed Icon.png|25px]]
| [[Flax Seed]]
| Harvesting [[Flax Bush|flax bushes]]. Dropped from despawning flax bushes.
|-
| [[File:Sunflower Seed Icon.png|25px]]
| [[Sunflower Seed]]
| Harvesting [[sunflower]]s. Dropped from despawning sunflowers.
|}
 
===Medium filling foods===
These foods below fill a Blockhead's hunger bar somewhat.
 
{| class="wikitable sortable"
! class="unsortable" |
! Name
! Where found
|-
| [[File:Apple Icon.png|25px]]
| [[Apple]]
| Harvesting from [[Apple Tree|apple trees]].
|-
| [[File:Carrot Icon.png|25px]]
| [[Carrot]]
| Harvesting [[Carrot Plant|carrot plants]]. Dropped from despawning carrot plants and some dieing [[donkey]]s.
|-
| [[File:Cherry Icon.png|25px]]
| [[Cherry]]
| Harvesting from [[Cherry Tree|cherry trees]].
|-
| [[File:Coconut Icon.png|25px]]
| [[Coconut]]
| Harvesting from [[Coconut Tree|coconut trees]].
|-
| [[File:Coffee Cherry Icon.png|25px]]
| [[Coffee Cherry]]
| Harvesting from [[Coffee Cherry Tree|coffee cherry trees]]. When eaten, it restores [[Energy Bar|energy]] as well.
|-
| [[File:Kelp Icon.png|25px]]
| [[Kelp]]
| Harvesting [[kelp]]. May be dropped by kelp despawning due to [[ice]].
|-
| [[File:Lime Icon.png|25px]]
| [[Lime]]
| A per-stroke chance while [[mining]] [[limestone]]. Harvesting from [[Lime Tree|lime trees]].
|-
| [[File:Mango Icon.png|25px]]
| [[Mango]]
| Harvesting from [[Mango Tree|mango trees]].
|-
| [[File:Orange Icon.png|25px]]
| [[Orange]]
| Harvesting from [[Orange Tree|orange trees]].
|}
 
===Large filling foods===
These foods below fill a large amount of a Blockhead's hunger bar.
 
{| class="wikitable sortable"
! class="unsortable" |
! Name
! Where found
|-
| [[File:Dodo Meat Raw Icon.png|25px]]
| [[Dodo Meat|Raw Dodo Meat]]
| Killing [[Dodo]] birds. Dropped when [[Dodo]] birds die.
|-
| [[File:Fish Meat Raw Icon.png|25px]]
| [[Fish (food)|Raw Fish]]
| Killing either [[shark]]s or [[fish (creature)|fish]].
|-
| [[File:Cooked Dodo Meat Icon.png|25px]]
| [[Dodo Meat|Cooked Dodo Meat]]
| Cooking [[Dodo Meat|raw dodo meat]] at a [[campfire]] or [[Electric Stove|electric stove]].
|-
| [[File:Cooked Fish Icon.png|25px]]
| [[Fish (food)|Cooked Fish]]
| Cooking [[Fish (food)|raw fish meat]] with [[Tin Foil|tin foil]] at a [[campfire]] or [[Electric Stove|electric stove]].
|}
 
===Maximum filling foods===
These foods below fill a Blockhead's hunger bar by about 3/4 of its entire length. If this completely fills the bar, it will turn golden and keeping the Blockhead full (not reducing) for a few minutes.
 
{| class="wikitable sortable"
! class="unsortable" |
! Name
! Where found
|-
| [[File:Dodo Stew Icon.png|25px]]
| [[Dodo Stew]]
| Crafted using an [[Iron Pot|iron pot]], [[Dodo Meat|raw dodo meat]], [[carrot]], and [[corn]] at an [[Electric Stove|electric stove]].
|-
| [[File:Fish Curry Icon.png|25px]]
| [[Fish Curry]]
| Crafted using an [[Iron Pot|iron pot]], [[Fish (food)|raw fish]], [[chilli]], and [[coconut]] at an [[Electric Stove|electric stove]].
|}


[[Category:Guide]]
[[Category:Guide]]
[[Category:Attribute]]
[[Category:Attribute]]

Latest revision as of 08:58, 21 August 2016

Hunger Bar (3)

Hunger is one of a blockhead's primary attributes, and is referenced by its hunger bar.

Terminology

While it would be more accurate to say that a decrease in a blockhead's hunger bar increases its hunger, it's not unusual for game descriptions to drop the word "bar" and thus invert the meaning of the word "hunger" in casual use.

Display

A blockhead's hunger bar is included in its character status window, which is displayed when its character status icon is tapped while it is selected. The bar is also provided in a pop-up window above the active blockhead when an edible item has just been selected from its inventory, which includes a button for it to eat one (per tap) of that item.

As with other attribute bars, a hunger bar changes color from right to left as it decreases, the reverse as it increases. The darker (or red) color is how much of the bar is empty. A golden (yellow) hunger bar is not only maxed out, but will remain so for a while before it begins to reduce again.

Decreasing

If its hunger bar reaches zero, a blockhead will start losing health.

The hunger bar only decreases if the blockhead is performing energetic actions like mining or crafting. However, it depletes at a slower rate than the energy bar. The only way to stop the hunger bar from declining is to meditate and, of course, wear the sunrise hat of fullness.

Restoring the Hunger Bar

Without the sunrise hat of fullness, the only way to restore a hunger bar that has been depleted is to have the affected blockhead eat any of a variety of foods available in the game. Seeds and worms restore very small amounts of a hunger bar, while most fruit provide around 20% (one fifth) of a blockhead's total hunger needs. Meat (dodo or fish) restores more of a hunger bar than fruit. Raw meat provides less restoration than cooked meat.

Most foods except for cooked meats may be obtained by meditating.