Safe: Difference between revisions
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Safes can be placed inside [[basket]]s or other [[container]]s. They continue to carry their contents, and can be stacked with safes that are empty or have differing contents. When a safe is later placed and used, its contents at the time of removal are available again. There is no way of identifying the contents of a safe before using it, so there is no guarantee that placing a safe from a stack will get you the safe you want, but stacked safes do appear to behave in a LIFO (Last In First Out) process. | Safes can be placed inside [[basket]]s or other [[container]]s. They continue to carry their contents, and can be stacked with safes that are empty or have differing contents. When a safe is later placed and used, its contents at the time of removal are available again. There is no way of identifying the contents of a safe before using it, so there is no guarantee that placing a safe from a stack will get you the safe you want, but stacked safes do appear to behave in a LIFO (Last In First Out) process. | ||
==Notes== | |||
In a [[server]] game, both admins and owners can access the contents of a safe, no matter who placed it. | |||
[[Category:Item]] | [[Category:Item]] | ||
[[Category:Container]] | [[Category:Container]] |
Latest revision as of 09:19, 19 January 2016
Safe | |
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Category | |
Use | |
Tool | None |
Stackable | Yes (99) |
- "Safe from other players."
A safe is a container that has a storage space that a blockhead can put items in. A safe has sixteen storage slots, each able to hold a stack of one type of item. Different stacks may be of the same or different items. Safes can only be accessed by the player who placed them and they can not be removed from their place by any other player.
Crafted
It is crafted at a metalwork bench with five iron ingots.
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Uses
They are used to hold items and store them without anyone else accessing the content.
Safes can be placed inside baskets or other containers. They continue to carry their contents, and can be stacked with safes that are empty or have differing contents. When a safe is later placed and used, its contents at the time of removal are available again. There is no way of identifying the contents of a safe before using it, so there is no guarantee that placing a safe from a stack will get you the safe you want, but stacked safes do appear to behave in a LIFO (Last In First Out) process.
Notes
In a server game, both admins and owners can access the contents of a safe, no matter who placed it.