World: Difference between revisions

77 bytes added ,  14 July 2014
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*Large - Blocks are large, allowing more detail to be seen and tapping to be more accurate.
*Large - Blocks are large, allowing more detail to be seen and tapping to be more accurate.


While using a [[camera]], the zoom level can be fine-tuned to levels in between the three main levels.
While using a [[camera]], the zoom level can be fine-tuned to levels in between the three main levels as well as much "closer" to nearly fill the display with a single block face.


Additionally, there are three levels beyond "Small" that eliminates details and reduces individual blocks to small, square pixels. The display can be scrolled vertically or horizontally, and the effects of night (but not underground illumination) are eliminated. At maximum zoom-out, it's roughly possible to see from [[magma]] to [[space]] without scrolling. In any of these modes, portals are superimposed with a larger than scale icon and Blockheads are positioned by name.
Additionally, there are three levels beyond "Small" that eliminates details and reduces individual blocks to small, square pixels. The display can be scrolled vertically or horizontally, and the effects of night (but not underground illumination) are eliminated. At maximum zoom-out, it's roughly possible to see from [[magma]] to [[space]] without scrolling. In any of these modes, portals are superimposed with a larger than scale icon and Blockheads are positioned by name.
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