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>McClaw
>Abcboy
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:Here's my proposal: Use PNGs over JPGs in all instances. Don't just save JPGs as PNGs though, as quality has already been lost. Normal item icons should be 40x40 pixels, blocks 80x80, and all HD texture item icons 80x80. All large item icons should be 160x160 and in PNG. They should all share the same background, and if a rendered item, (bed, door) use any square photo with a solid background. All other items should just be an upscaled version (nearest neighbor) of their item slot icon with a different background. No need to upload large HD texture icons. Achievement icons should be updated as if rendered in iOS 7 on a retina device, and be uploaded at 100x100. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 13:40, 11 October 2013 (MDT)
:Here's my proposal: Use PNGs over JPGs in all instances. Don't just save JPGs as PNGs though, as quality has already been lost. Normal item icons should be 40x40 pixels, blocks 80x80, and all HD texture item icons 80x80. All large item icons should be 160x160 and in PNG. They should all share the same background, and if a rendered item, (bed, door) use any square photo with a solid background. All other items should just be an upscaled version (nearest neighbor) of their item slot icon with a different background. No need to upload large HD texture icons. Achievement icons should be updated as if rendered in iOS 7 on a retina device, and be uploaded at 100x100. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 13:40, 11 October 2013 (MDT)
::I'd add that animated GIF icons and images should be considered on a case-by-case basis (for such as the multiple forms of in-place stone and limestone, and the multiple materials for a pickaxe) and be of appropriate resolution. An alternate to using upscaled icons or rendered items is to capture (and edit to clarify) the image in front of a crafting surface when making that item (or in front of soil when planting), which tends to be very close to an upscaled icon anyway. HD textures could be placed in galleries, and therefore could allow in-place textures. Achievement icon resolution might depend on how large they are in a screen capture. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 13:53, 11 October 2013 (MDT)
::I'd add that animated GIF icons and images should be considered on a case-by-case basis (for such as the multiple forms of in-place stone and limestone, and the multiple materials for a pickaxe) and be of appropriate resolution. An alternate to using upscaled icons or rendered items is to capture (and edit to clarify) the image in front of a crafting surface when making that item (or in front of soil when planting), which tends to be very close to an upscaled icon anyway. HD textures could be placed in galleries, and therefore could allow in-place textures. Achievement icon resolution might depend on how large they are in a screen capture. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 13:53, 11 October 2013 (MDT)
:::"An alternate to using upscaled icons or rendered items is to capture (and edit to clarify) the image in front of a crafting surface when making that item (or in front of soil when planting), which tends to be very close to an upscaled icon anyway." The problem is that it tends to mess up the perspective, and an upscaled icon ends up looking exactly the same. "HD textures could be placed in galleries, and therefore could allow in-place textures." That works fine for blocks, but everything else can be added as another icon on the infobox. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 14:19, 11 October 2013 (MDT)
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