Anonymous user
Talk:Game updates/20131010: Difference between revisions
→No more "purchased" resources?
>Abcboy |
>McClaw |
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While I never used the option, I'm sorry to see it go. Not everyone wants to play in "resource management" mode (which is why Minecraft has a "creative" mode). Besides, those options all cost Time Crystals, which eats up a lot of them, and isn't purchasing time crystals a revenue stream? --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 20:59, 10 October 2013 (MDT) | While I never used the option, I'm sorry to see it go. Not everyone wants to play in "resource management" mode (which is why Minecraft has a "creative" mode). Besides, those options all cost Time Crystals, which eats up a lot of them, and isn't purchasing time crystals a revenue stream? --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 20:59, 10 October 2013 (MDT) | ||
:It was too much like cheating, and with the introduction of the portal chests, they could be removed without cornering anyone. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 21:07, 10 October 2013 (MDT) | :It was too much like cheating, and with the introduction of the portal chests, they could be removed without cornering anyone. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 21:07, 10 October 2013 (MDT) | ||
::Yes, I recognize the "cheating" association, but I guess it's a question of what sort of rules the game creator or player wants to enforce. Then again, I remember hearing about a guy who wrote some semi-addictive app game and felt guilty about how much people were spending while playing it. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 21:13, 10 October 2013 (MDT) |