Travel: Difference between revisions

245 bytes added ,  28 September 2013
>McClaw
>McClaw
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===Falling===
===Falling===
The game will not deliberately make a Blockhead '''fall''' more than a short, easily survived distance. It is most common when a Blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]].
The game will not deliberately make a Blockhead '''fall''' more than a short, easily survived distance. (Seven block falls have been observed by automatic routing.) It is most common when a Blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]].


But if properly arranged, a Blockhead can be seriously injured from a long fall. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as being on a despawning [[tree]] [[leaves|limb]] over a significant drop. The easiest way to force a Blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it.
But if properly arranged, a Blockhead can be seriously injured from a long fall. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as being on a despawning [[tree]] [[leaves|limb]] over a significant drop. The easiest way to force a Blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it.
A falling Blockhead can and will catch itself on an adjacent solid block. This often includes a slight up-down motion as the Blockhead "recovers" from the fall and stabilizes itself.


===Riding===
===Riding===
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