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Water: Difference between revisions
→Flowing
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Whether water will flow between two adjacent partially filled blocks appears to be determined by comparing their relative levels. If there is insufficient difference, there will be no flow. This can result in a very gentle, descending gradient across long expanses. (In one test, there was a drop of 28 pixels over a span of some 93 blocks with 80-pixel blocks after the water settled.) A significant difference in water height will cause "splash" particles to be produced as the water flows. | Whether water will flow between two adjacent partially filled blocks appears to be determined by comparing their relative levels. If there is insufficient difference, there will be no flow. This can result in a very gentle, descending gradient across long expanses. (In one test, there was a drop of 28 pixels over a span of some 93 blocks with 80-pixel blocks after the water settled.) A significant difference in water height will cause "splash" particles to be produced as the water flows. | ||
Flowing water will "push" [[item]]s floating on top of it in the direction of the flow. | |||
When multiple water blocks are directly over [[air]] blocks, there may be a flickering pattern of air and water as the two trade places. | When multiple water blocks are directly over [[air]] blocks, there may be a flickering pattern of air and water as the two trade places. |