Talk:Multiplayer: Difference between revisions

>McClaw
m (McClaw moved page Talk:Gotta stay high all my life to forget im missing you to Talk:Multiplayer over a redirect without leaving a redirect: undoing vandalism)
>McClaw
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::It was local network, both using the same wireless router. So it's only going through Game Center multiplayer that the iOS must match? Or is that a misstatement? I suppose I should try accessing a world on the older device, too. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 11:00, 20 October 2013 (MDT)
::It was local network, both using the same wireless router. So it's only going through Game Center multiplayer that the iOS must match? Or is that a misstatement? I suppose I should try accessing a world on the older device, too. --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 11:00, 20 October 2013 (MDT)
:::Yes, only through GC. Game Center doesn't like other iOS's. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 11:07, 20 October 2013 (MDT)
:::Yes, only through GC. Game Center doesn't like other iOS's. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 11:07, 20 October 2013 (MDT)
== Version 1.7 effects ==
I've attempted local network multiplayer using some of my iOS devices: an iPhone 7+ running iOS 11.3 and Blockheads 1.7, an iPad Mini 2 running iOS 10.3.3 and Blockheads 1.6.3, an iPad 4 running iOS 10.3.3 and Blockheads 1.7, and an iPad 1 running iOS 5.1.1 and Blockheads 1.6. The iPhone could find Blockheads on the iPad mini but not the other two (with the iPads hosting a local network multiplayer session). '''My conclusion is that Blockheads 1.7 can use the local network to connect to other copies of 1.7 but not earlier versions, but that differences in iOS aren't an issue.''' --[[User:McClaw|McClaw]] ([[User talk:McClaw|talk]]) 18:25, 17 April 2018 (MDT)
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