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The Blockheads Wiki:Suggestions: Difference between revisions
The Blockheads Wiki:Suggestions (view source)
Revision as of 10:23, 20 February 2017
, 20 February 2017→Copying worlds between devices (and how to do it): new section
>Royal521 No edit summary |
>McClaw (→Copying worlds between devices (and how to do it): new section) |
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By removing the portal-blockhead item animations, this can greatly decrease the serious server lag and crashes that come from trade portals. Of course, that won't do everything needed, but it will make using them a lot easier when mass buying things like food or building blocks. [[User:Royal521|Royal521]] ([[User talk:Royal521|talk]]) 09:29, 20 October 2016 (MDT) | By removing the portal-blockhead item animations, this can greatly decrease the serious server lag and crashes that come from trade portals. Of course, that won't do everything needed, but it will make using them a lot easier when mass buying things like food or building blocks. [[User:Royal521|Royal521]] ([[User talk:Royal521|talk]]) 09:29, 20 October 2016 (MDT) | ||
== Copying worlds between devices (and how to do it) == | |||
With multiplayer, we can use one device to play in a world stored on another. But unless you completely copy (usually through restoring a backup) the contents of one device to another, you can't transfer worlds. It seems to me that the option could be included. Here's how I see it working. | |||
*The source device hosts the selected single-player world for multiplayer on the local network. (This would encourage the player(s) to be in direct communication with each other and agree to the copy.) | |||
*The receiving device connects to that world and has the option to join as a player or copy the world in. | |||
*By asking to copy, the selected world is duplicated to the receiving device as a single-player world. Other than not copying any multiplayer information, the only change would be insuring the receiving player is the owner / admin of that world. | |||
This process could be used to share a world (for non-multiplayer competition, for example) or to transfer worlds from older devices to newer ones. |