Anonymous user
The Blockheads Wiki:Suggestions/Archive 2: Difference between revisions
The Blockheads Wiki:Suggestions/Archive 2 (view source)
Revision as of 09:10, 3 March 2016
, 3 March 2016→Skill Levels for Efficiency (Like MCMMO): new section
>GizmoDude (→singleplayer to multiplayer: commented) |
>GizmoDude (→Skill Levels for Efficiency (Like MCMMO): new section) |
||
Line 1,075: | Line 1,075: | ||
: '''Player-Made Modification''' (Or Mods For Short) | : '''Player-Made Modification''' (Or Mods For Short) | ||
I Know This Sounds Alot Like Minecract, But It Would Amazing If This Was Added. | I Know This Sounds Alot Like Minecract, But It Would Amazing If This Was Added. | ||
== Skill Levels for Efficiency (Like MCMMO) == | |||
It bothers me sometimes when I'm trying to craft an item and it takes so long. I am suggesting a system resembling MCMMO in Minecraft. Like in reality, yiu get better at something the more you do it. If you craft a certain number of items (or you spend a certain amount of time crafting items, so you can't just craft an item that takes a short time to craft to level up quickly) your Crafting skill levels up. For each level you pass, the next level takes longer to pass. Also, for each level you pass, crafting takes less time. This could also work for Mining and Farming, etc. If you break a certain number of blocks, (depending on their durability values,) your Mining skill increases. Higher Mining skill may give you a chance of getting duplicate ores. This skill level system could also be applied to Farming (faster-growing crops and more crops when farmed), Sailing (sail faster), Riding (donkeys go faster when you're riding them), Swords (hits deal more damage), Archery (arrows do more damage), and a different skill for each different craft bench. Please comment if you have more skill ideas or you want to add something! [[User:GizmoDude|GizmoDude]] ([[User talk:GizmoDude|talk]]) 07:10, 3 March 2016 (MST) |