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Water: Difference between revisions
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[[File:Water Big.png|frame|Water]] | [[File:Water Big.png|frame|Water]] | ||
'''Water''' is a fluid [[ | '''Water''' is a fluid [[block]] that can be a barrier to travel or a useful resource. | ||
==Appearance== | ==Appearance== | ||
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Water will flow from one block to another, if an adjacent block is removed, a block is added in space occupied by water, or when a [[Bucket Of Water|bucket of water]] is emptied. Water will seek to fill the lowest available space but will not decrease in volume doing so, which can result in spaces being partially filled with water. | Water will flow from one block to another, if an adjacent block is removed, a block is added in space occupied by water, or when a [[Bucket Of Water|bucket of water]] is emptied. Water will seek to fill the lowest available space but will not decrease in volume doing so, which can result in spaces being partially filled with water. | ||
Water will flow over drop-offs and "splash" across the top of blocks. This can cause unexpected problems as water will dislodge placed [[ | Water will flow over drop-offs and "splash" across the top of blocks. This can cause unexpected problems as water will dislodge placed [[item]]s such as [[ladder]]s or [[Oil Lantern|oil lanterns]], dropping them for pick-up by the next blockhead that passes them. Other placed items such as [[Steel Lantern|steel lanterns]] are unaffected. | ||
Whether water will flow between two adjacent partially filled blocks appears to be determined by comparing their relative levels. If there is insufficient difference, there will be no flow. This can result in a very gentle, descending gradient across long expanses. (In one test, there was a drop of 28 pixels over a span of some 93 blocks with 80-pixel blocks after the water settled.) A significant difference in water height will cause "splash" particles to be produced as the water flows. | Whether water will flow between two adjacent partially filled blocks appears to be determined by comparing their relative levels. If there is insufficient difference, there will be no flow. This can result in a very gentle, descending gradient across long expanses. (In one test, there was a drop of 28 pixels over a span of some 93 blocks with 80-pixel blocks after the water settled.) A significant difference in water height will cause "splash" particles to be produced as the water flows. |