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Wooden Door: Difference between revisions
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Any Blockhead passing through a door's location will automatically open and close it, although special circumstances may make it appear that the door is left open. (Examples: Stopping inside the door by cancelling the action at the right moment and then [[Teleport Here|teleporting]] away. [[Travel#Donkey|Mounting]] a [[donkey]] that is immediately on the other side of a door.) The door will always be opened away from the Blockhead opening it, and a door with a solid block on the other side cannot be opened. | Any Blockhead passing through a door's location will automatically open and close it, although special circumstances may make it appear that the door is left open. (Examples: Stopping inside the door by cancelling the action at the right moment and then [[Teleport Here|teleporting]] away. [[Travel#Donkey|Mounting]] a [[donkey]] that is immediately on the other side of a door.) The door will always be opened away from the Blockhead opening it, and a door with a solid block on the other side cannot be opened. | ||
A door can make a convenient "fence" to keep animals from passing without significantly slowing down a | A door can make a convenient "fence" to keep animals from passing without significantly slowing down a blockhead. | ||
In version 1.3, a new type of door, the [[Iron Door]], was added. It prevents Blockheads not owned by the player whose Blockheads placed the door from going through. | In version 1.3, a new type of door, the [[Iron Door]], was added. It prevents Blockheads not owned by the player whose Blockheads placed the door from going through. |