World: Difference between revisions

No change in size ,  22 July 2014
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While using a [[camera]], the zoom level can be fine-tuned to levels in between the three main levels as well as much "closer" to nearly fill the display with a single block face.
While using a [[camera]], the zoom level can be fine-tuned to levels in between the three main levels as well as much "closer" to nearly fill the display with a single block face.


Additionally, there are three levels beyond "Small" that eliminates details and reduces individual blocks to small, square pixels. The display can be scrolled vertically or horizontally, and the effects of night (but not underground illumination) are eliminated. At maximum zoom-out, it's roughly possible to see from [[magma]] to [[space]] without scrolling. In any of these modes, portals are superimposed with a larger than scale icon and Blockheads are positioned by name.
Additionally, there are three levels beyond "Small" that eliminates details and reduces individual blocks to small, square pixels. The display can be scrolled vertically or horizontally, and the effects of night (but not underground illumination) are eliminated. At maximum zoom-out, it's roughly possible to see from [[magma]] to [[space]] without scrolling. In any of these modes, portals are superimposed with a larger than scale icon and blockheads are positioned by name.


The exact amount of a world that can be seen at one time depends on the device and scale used.
The exact amount of a world that can be seen at one time depends on the device and scale used.
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==Updating==
==Updating==
The [[:Category:Creature|animals]] and [[:Category:Plant|plants]] of a world are not static, but continue with their activities even when nothing else is nearby. To conserve system resources they may not be updated in detail unless they are actively viewed by a player. This can result in some interesting effects, such as [[Pine Tree|large trees]] despawning into a pile of [[stick]]s and [[wood]] or an [[ocean]] waiting until the arrival of a [[Blockhead]] to begin draining into an [[Air|open]] submarine [[cave]].
The [[:Category:Creature|animals]] and [[:Category:Plant|plants]] of a world are not static, but continue with their activities even when nothing else is nearby. To conserve system resources they may not be updated in detail unless they are actively viewed by a player. This can result in some interesting effects, such as [[Pine Tree|large trees]] despawning into a pile of [[stick]]s and [[wood]] or an [[ocean]] waiting until the arrival of a [[blockhead]] to begin draining into an [[Air|open]] submarine [[cave]].


Worlds started with an earlier version of the app may have new features added when opened in newer versions. This has been noted particularly with the addition of [[Black Sand|black sand]] ([[Game updates/20131010|version 1.4]]) and the appearance of [[Trade Portal|trade portals]] in [[Cave Troll|troll]] lairs ([[Game updates/20140402|version 1.5]]).
Worlds started with an earlier version of the app may have new features added when opened in newer versions. This has been noted particularly with the addition of [[Black Sand|black sand]] ([[Game updates/20131010|version 1.4]]) and the appearance of [[Trade Portal|trade portals]] in [[Cave Troll|troll]] lairs ([[Game updates/20140402|version 1.5]]).


[[Category:Guide]]
[[Category:Guide]]
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