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User Interface: Difference between revisions
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The components of the user interface are how a player instructs and interacts with the blockheads they control in the game. | |||
==Main Interface== | ==Main Interface== | ||
[[File:Blockhead Interface.png|500x400px|right|thumb|User Interface on an iPhone]] | |||
The main interface fills the device's display with a view of part of the active [[world]] surrounded by various controls and displays. Summoned windows tend to appear in the middle of the display. | |||
===Layout and Usage=== | ===Layout and Usage=== | ||
# [[Blockhead]] | # [[Blockhead]] | ||
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==Character Status Window== | ==Character Status Window== | ||
[[File:Character Status Window.png|200x250px|right|thumb|Character Status Window]] | [[File:Character Status Window.png|200x250px|right|thumb|Character Status Window]] | ||
The character status window is summoned by tapping the character status icon for the active blockhead. | |||
===Layout and Usage=== | ===Layout and Usage=== | ||
# [[Health Bar]] | # [[Health Bar]] | ||
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==Other Components== | ==Other Components== | ||
[[File:Character Status Icon Zoom.png|thumb|right|Air Bar and Death Bar]] | [[File:Character Status Icon Zoom.png|thumb|right|Air Bar and Death Bar]] | ||
[[File:Welcome Back.png|thumb|right|Welcome Back]] | [[File:Welcome Back.png|thumb|right|Welcome Back]] | ||
Some components, such as the death and air bars or some [[inventory slots]], will appear adjacent to another component instead of in the middle of the display. | |||
===Layout and Usage=== | |||
# [[Air Bar]] | # [[Air Bar]] | ||
# [[Death Bar]] | # [[Death Bar]] | ||
# Welcome Back | # Welcome Back | ||
==Device Differences (iPad/iPhone/iPod)== | ==Device Differences (iPad/iPhone/iPod/other)== | ||
Each component is of a consistent size in pixels. Their arrangement and proportion to the entire display is affected by the resolution of the device and its orientation. | |||
[[Category:Guide]] | [[Category:Guide]] |