Travel: Difference between revisions

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A [[Blockhead]] can change its location through various forms of '''travel''' depending on the terrain.
A [[blockhead]] can change its location through various forms of '''travel''' depending on the terrain.


To make the selected Blockhead travel, tap a location one or more [[blocks|block]] spaces away from its current position. An outline will appear at the new position and if the game can determine a path for the Blockhead to take (a process which may cause [[gears]] to appear above the Blockhead), it will begin traveling there. If no path is found, the outline will disappear. When no path is found, there is nothing displayed to indicate why. Sometimes a travel request has been rejected for what appears to be reasons of distance, but there have also been routes selected that are longer than necessary. Routing will not pass through areas that haven't been revealed or are completely [[Light|unlit]].
To make the selected Blockhead travel, tap a location one or more [[blocks|block]] spaces away from its current position. An outline will appear at the new position and if the game can determine a path for the blockhead to take (a process which may cause [[gears]] to appear above the blockhead), it will begin traveling there. If no path is found, the outline will disappear. When no path is found, there is nothing displayed to indicate why. Sometimes a travel request has been rejected for what appears to be reasons of distance, but there have also been routes selected that are longer than necessary. Routing will not pass through areas that haven't been revealed or are completely [[Light|unlit]].


The game determines what route and methods of travel will be used, with the exception of riding or sailing which must be initiated by the player making a Blockhead use the appropriate equipment. If a specific path is desired, it may be necessary to select intermediate points along that route.
The game determines what route and methods of travel will be used, with the exception of riding or sailing which must be initiated by the player making a blockhead use the appropriate equipment. If a specific path is desired, it may be necessary to select intermediate points along that route.


While there is no complication to Blockheads passing each other, they will tend to avoid standing in the same location.
While there is no complication to blockheads passing each other, they will tend to avoid standing in the same location.


If the [[User Interface|display]] is automatically centered on a Blockhead while it travels, the rest of the [[world]] will scroll past.
If the [[User Interface|display]] is automatically centered on a blockhead while it travels, the rest of the [[world]] will scroll past.


==Types of Travel==
==Types of Travel==
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Blockheads moving across horizontal spans of solid block tops that are no more than one block different in height travel in a stiff-legged gait that may be called alternately '''walking''' or '''running'''. This is the basic (and possibly preferred) method a Blockhead uses.
Blockheads moving across horizontal spans of solid block tops that are no more than one block different in height travel in a stiff-legged gait that may be called alternately '''walking''' or '''running'''. This is the basic (and possibly preferred) method a Blockhead uses.


There may be a slight increase in apparent speed if a Blockhead is walking along a long series of one-block changes in height. This is most likely due to the horizontal and vertical speeds combining. The South Pole Boots of Speed will improve walking speed considerably.
There may be a slight increase in apparent speed if a Blockhead is walking along a long series of one-block changes in height. This is most likely due to the horizontal and vertical speeds combining. The [[South Pole Boots Of Speed|south pole boots of speed]] will improve walking speed considerably.


===Crawling===
===Crawling===
'''Crawling''' substitutes for walking when a Blockhead must pass through a gap too short for it to travel upright. While a Blockhead is only two blocks tall, when walking up or down one block heights it will need an additional open block (above if going up, adjacent if going down) to avoid crawling.
'''Crawling''' substitutes for walking when a blockhead must pass through a gap too short for it to travel upright. While a Blockhead is only two blocks tall, when walking up or down one block heights it will need an additional open block (above if going up, adjacent if going down) to avoid crawling.


When crawling, a Blockhead's body is horizontal while its legs and arms are extended down and moving stiffly. In this position, its hands and feet are "inside" the block below although its true appearance can be seen in the [[User Interface|Character Status Icon]].
When crawling, a blockhead's body is horizontal while its legs and arms are extended down and moving stiffly. In this position, its hands and feet are "inside" the block below although its true appearance can be seen in the [[User Interface|Character Status Icon]].


===Jumping===
===Jumping===
A Blockhead can cross small gaps by '''jumping'''. The maximum distance jumped is one block, and may be vertical, horizontal, or both.
A blockhead can cross small gaps by '''jumping'''. The maximum distance jumped is one block, and may be vertical, horizontal, or both.


Horizontal jumps while walking seem just slightly slower than walking.
Horizontal jumps while walking seem just slightly slower than walking.
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When crossing a vertical rise (or drop) of two or more blocks, a blockhead will make a one-block jump onto it and climb until it can safely make a one-block jump off. This means that for two-block climbs a blockhead will simply jump twice, clinging to a block between them. For greater distances, a blockhead will make motions very similar to crawling but either up or down along the block sides.
When crossing a vertical rise (or drop) of two or more blocks, a blockhead will make a one-block jump onto it and climb until it can safely make a one-block jump off. This means that for two-block climbs a blockhead will simply jump twice, clinging to a block between them. For greater distances, a blockhead will make motions very similar to crawling but either up or down along the block sides.


The underside of blocks are no impediment to a blockhead. When crossing a ceiling, a Blockhead will hang from its hands, slowly reaching forward before changing its grip and reaching with the other hand. Single block changes in height cause a blockhead to lever itself closer using both arms before jumping slightly and grabbing the next surface with both hands. This is also how it transitions between a vertical climb and a ceiling climb.
The underside of blocks are no impediment to a blockhead. When crossing a ceiling, a blockhead will hang from its hands, slowly reaching forward before changing its grip and reaching with the other hand. Single block changes in height cause a blockhead to lever itself closer using both arms before jumping slightly and grabbing the next surface with both hands. This is also how it transitions between a vertical climb and a ceiling climb.


A blockhead climbing a ladder will face the ladder and travel up, down, or sideways as appropriate, its arms and legs moving similarly to crawling. Ladder climbing is about as fast as walking for vertical movement, but much slower horizontally.
A blockhead climbing a ladder will face the ladder and travel up, down, or sideways as appropriate, its arms and legs moving similarly to crawling. Ladder climbing is about as fast as walking for vertical movement, but much slower horizontally.


===Elevator===
===Elevator===
[[Elevator Shaft|Elevator shafts]] may substitute for ladders whether [[Electricity|powered]] or not, but when powered by an active [[Electric Elevator Motor|electric elevator motor]] at the top or bottom of a continuous column of shafts they may be used by blockheads for much faster vertical travel along the shafts. Sometimes the elevator will not work even though powered by electricity what you can do is place 1 blockhead near the machine powering up the elevator and the elevator will never stop working again (i assume the machine did not receive electricity because its not in proximity of active blockheads and so the program thinks its not powered) alternatively you may zoom to the machine and wait a few seconds till one of the electric node reach the elevator and it will work but will stop again after some time.
[[Elevator Shaft|Elevator shafts]] may substitute for ladders whether [[Electricity|powered]] or not, but when powered by an active [[Electric Elevator Motor|electric elevator motor]] at the top or bottom of a continuous column of shafts they may be used by blockheads for much faster vertical travel along the shafts.


===Swimming===
===Swimming===
'''Swimming''' is the default way a Blockhead moves through [[water]]. It is not as fast as sailing a [[boat]], but will allow the Blockhead to pick up [[items]] floating on the surface or otherwise in the water.
'''Swimming''' is the default way a blockhead moves through [[water]]. It is not as fast as sailing a [[boat]], but will allow the blockhead to pick up [[items]] floating on the surface or otherwise in the water.


A swimming Blockhead can use [[:Category:Tool|tools]] on blocks, [[:Category:Creature|creatures]], or [[:Category:Plant|plants]] as well as place blocks or other items.
A swimming blockhead can use [[:Category:Tool|tools]] on blocks, [[:Category:Creature|creatures]], or [[:Category:Plant|plants]] as well as place blocks or other items.


If a Blockhead's head is not in contact with [[air]] (either from being completely underwater or between water and a solid block), it will begin running out of [[Air Bar|air]].
If a blockhead's head is not in contact with [[air]] (either from being completely underwater or between water and a solid block), it will begin running out of [[Air Bar|air]].


===Falling===
===Falling===
The game will not deliberately make a Blockhead '''fall''' more than a short, easily survived distance. It is most common when a Blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]].
The game will not deliberately make a blockhead '''fall''' more than a short, easily survived distance. It is most common when a blockhead is descending no more than a few block's distance, say from a ceiling to a floor, tree to ground, or ceiling to the top of a ladder. These falls cause no [[Health Bar|damage]].


But if properly arranged, a Blockhead can be seriously injured from a long fall. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as being on a despawning [[tree]] [[leaves|limb]] over a significant drop. The easiest way to force a Blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it.
But if properly arranged, a blockhead can be seriously injured from a long fall. This should require some deliberate (if inattentive) effort by a player or extremely unusual circumstances such as being on a despawning [[tree]] [[leaves|limb]] over a significant drop. The easiest way to force a blockhead to get hurt falling is to make it remove the ladder it's hanging from with a long gap below it.


A falling Blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the Blockhead "recovers" from the fall and stabilizes itself.
A falling blockhead can catch itself on ladders or adjacent solid blocks, if falling at a slow enough speed. This often includes a slight up-down motion as the Blockhead "recovers" from the fall and stabilizes itself.


===Riding===
===Riding===
There are three ways for a Blockhead to '''ride''' in [[The Blockheads]]. All use a similar method of player control, the tilting of the play device in the direction desired. Except for rails, when not tilted, the Blockhead and its ride will face the player. While riding, the Blockhead remains centered on the display.
There are three ways for a blockhead to '''ride''' in [[The Blockheads]]. All use a similar method of player control, the tilting of the play device in the direction desired. Except for rails, when not tilted, the Blockhead and its ride will face the player. While riding, the blockhead remains centered on the display.


====Donkey====
====Donkey====
:{{See also|Donkey}}
:{{See also|Donkey}}
A Blockhead using a [[Carrot On A Stick|carrot on a stick]] on a [[donkey]] will cause it to ride the donkey. This is usually faster than walking. When riding a donkey the blockhead will collect three block high game items like fruits just by passing through them.
A blockhead using a [[Carrot On A Stick|carrot on a stick]] on a [[donkey]] will cause it to ride the donkey. This is usually faster than walking. When riding a donkey, the blockhead will collect items up to three block high.


====Sailing====
====Sailing====
:{{See also|Boat}}
:{{See also|Boat}}
A Blockhead can choose to "Embark" on a boat to go '''sailing''' across the water. This is much faster and safer than swimming. When your boat hits shore sometimes you will automatically disembark and the boat will automatically go inside your inventory.
A Blockhead can choose to "Embark" on a boat to go '''sailing''' across the water. This is much faster and safer than swimming.


====Rail====
====Rail====
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===Teleporting===
===Teleporting===
:{{See also|Teleport Here}}
:{{See also|Teleport Here}}
By expending [[Time Crystal|time crystals]], a Blockhead can instantly be moved to a selected [[portal]]. The more distance from the portal the more it will cost to teleport the blockhead.
By expending [[Time Crystal|time crystals]], a blockhead can instantly be moved to a selected [[portal]]. The farther from the portal a blockhead is, the more it will cost to teleport the blockhead.


[[Category:Guide]]
[[Category:Guide]]
[[Category:Action]]
[[Category:Action]]
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