File:Adult Shark.jpg
Shark

Appearance

Sharks are large water dwellers and grayish in color, with a lighter underside. They have an angular snout sporting a mouth filled with sharp teeth. Sharks come in at least twelve different sizes. The smallest two are able to be caught in a bucket. The larger shark it is, the more raw fish and bigger shark jaws can be harvested.

They leave a rising trail of small, square bubbles that rapidly shrink. These can ascend above the surface of the water.

Where Found

Oceans (large bodies of water) are the preferred habitat of sharks. They tend to stay in deep water unless attracted by potential prey, rarely venturing into the viewing range of a surface-dwelling Blockhead.

Behavior

The larger the shark is, the more common it is to attack Blockheads. Larger sharks inflict more damage than young sharks. Sharks will swim towards a Blockhead in a boat or out of the water on a beach and try to attack, but they cannot reach them. Young sharks tend to swim away from Blockheads. Sharks do not behave any differently when near fish.

While it may appear at times that a shark (particularly a large one) is out of the water or inside a solid block, this is only because it's location is determined by the position of it's head and jaws. The rest of the shark can overlap adjacent spaces with no effect.

When a shark despawns, it makes a watery "bloop" sound.

Uses

Currently there are three uses for sharks. One is for collecting shark jaws from killing sharks, which can be placed on back walls. Another one is for food and rare drops of clothing. Raw fish is in greater quantities when sharks die. The final use is for farming.

Young sharks are able to be caught in a bucket, creating a "Shark Bucket" which can then be moved to a different place. Sharks can only be placed in water. It's possible to build an aquarium of sharks, or let them grow up and then kill them for raw fish, Shark Jaws and clothing items.

Notes

When introduced in version 1.2, there was a bug where large numbers of sharks could spawn in a tight group and slow down the game. This was immediately addressed in version 1.2.1.

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