Renewable resource: Difference between revisions
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* All articles of [[Clothes|clothing]] (reward clothing as an exception) | * All articles of [[Clothes|clothing]] (reward clothing as an exception) | ||
* [[Oil]] (by crafting it with seeds) | * [[Oil]] (by crafting it with seeds) | ||
* Basic [[ | * Basic [[torch]]es, [[Oil Lantern|oil lanterns]], [[stick]]s, [[ember]]s, and cooked [[Dodo Meat|dodo meat]] | ||
* The following [[ | * The following [[dye]]s: [[Carbon Black]], [[Indian Yellow]], [[Tyrian Purple]] | ||
* [[Water]] (when made to generate) | * [[Water]] (when made to generate) | ||
* [[Basalt]] (when water can be generated) | * [[Basalt]] (when water can be generated) |
Revision as of 23:12, 13 April 2013
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A renewable resource is something in The Blockheads which a Blockhead can reproduce infinitely. It's essential for a player to know which resources are renewable so he/she will never suffer an unexpected lack of resources. There opposite of a renewable resource is a Nonrenewable Resource.
List of renewable resources
- All plants, as well as their drops
- All loot obtained from creatures
- Kelp and compost
- All items crafted with the woodwork bench, with the exception of reinforced platforms
- All articles of clothing (reward clothing as an exception)
- Oil (by crafting it with seeds)
- Basic torches, oil lanterns, sticks, embers, and cooked dodo meat
- The following dyes: Carbon Black, Indian Yellow, Tyrian Purple
- Water (when made to generate)
- Basalt (when water can be generated)
- Craft Bench and Woodwork Bench
- Any item which all of it's ingredients are listed above